Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Ahruman wrote:
Frame wrote:
5 more believable Wreckage , partially disintegrating..

click here to view video.. In HD where availeble :P

http://www.youtube.com/watch?v=zGbt_cVErPk
Ships blowing up is a convenience in games and films, but it doesn’t really make much sense. The primary goal of naval combat is to disable a ship and force the crew to abandon it, not to sink it – let alone evaporate it.

In other words, I’d quite like to see the broken sections drift off as individual derelicts, without the delayed explosions. A bunch of escape pods, lifeboats and auxiliary craft would be nice too, of course. :-)
Like this?

Image

Or the fantastic scene in Starship Troopers when the nearly wrecked Earth Fleet limps back for repairs/regroup. (which I can't find any shots of)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Post by pagroove »

@frame

Very cool ship and video. I like the way it's destroyed. Looking forward to see it in action in Oolite.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Post by Cmd. Cheyd »

I'm with Ahruman on this... MASSIVE E-Pod ejections and the major superstructures left as derelicts could be really cool. Or combine with the idea of the burning allow shader - Have the 3 independent sections have a random chance of either burning away and exploding (maybe launching a few E-pods first that may or may not make it to safe distance), or they launch massive amounts of e-pods of are left as derelict husks after.
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2272
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

hmmm...
blatting a hole insomething in space is an entirely different proposition to high seas warfare though. surel if you breach teh hull the resulting decompression would have catastrophic results on the entire chassis? there's a good chance that massive trauma would rupture powerplants/fuel tanks and cause an explosion i'd think? very big ships would perhaps be able to shut emergency doors and compartmentalise air loss etc i suppose.

but if we're going down that road, shouldn't the game engine be changed to give a certain % of ships that just die and become drifting hulks (that are perhaps scavengeable? get a drone to pick up cargo left in the hull?)?
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

...

Post by Lestradae »

Killer Wolf wrote:
... but if we're going down that road, shouldn't the game engine be changed to give a certain % of ships that just die and become drifting hulks (that are perhaps scavengeable? get a drone to pick up cargo left in the hull?)?
I think the above is already done that way since Oolite's version 1.73 if I'm not mistaken. One of the fuel oxps can then make you re-use the wreck's fuel (effectively refuel there) and the Dredgers 2.2.2. oxp enables you to even salvage such wrecks and get a bonus for that.

Cheers

L
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Killer Wolf wrote:
hmmm...
blatting a hole insomething in space is an entirely different proposition to high seas warfare though. surel if you breach teh hull the resulting decompression would have catastrophic results on the entire chassis?
On an armoured ship? No.
Killer Wolf wrote:
There's a good chance that massive trauma would rupture powerplants/fuel tanks and cause an explosion i'd think?
Enough to cause all three segments to completely evaporate, every time?
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: ...

Post by JensAyton »

Lestradae wrote:
Killer Wolf wrote:
... but if we're going down that road, shouldn't the game engine be changed to give a certain % of ships that just die and become drifting hulks (that are perhaps scavengeable? get a drone to pick up cargo left in the hull?)?
I think the above is already done that way since Oolite's version 1.73 if I'm not mistaken. One of the fuel oxps can then make you re-use the wreck's fuel (effectively refuel there) and the Dredgers 2.2.2. oxp enables you to even salvage such wrecks and get a bonus for that.
It’s a lot older than 1.73. Ships can be disabled in 1.65, I think. You can then choose to blow them up, but there’s no particular military reason to do so, especially if there are other hostiles about.
User avatar
Tivva
---- E L I T E ----
---- E L I T E ----
Posts: 279
Joined: Wed Sep 03, 2008 5:32 pm
Location: Right behind you in a cloaked Thargoid Warship prototype

Post by Tivva »

DaddyHoggy wrote:

Or the fantastic scene in Starship Troopers when the nearly wrecked Earth Fleet limps back for repairs/regroup. (which I can't find any shots of)
@DH
I can only find this pic of a film prop. Strange as I thought it was CGI...
Image
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Tivva wrote:
DaddyHoggy wrote:
@DH
I can only find this pic of a film prop. Strange as I thought it was CGI...
Nope. Every single ship in Starship Troopers is a unique model – no reuse.

Starship Troopers is from 1997, which is right about the end of the era of practical models for spaceships in film.
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2272
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

Starship Troopers is one of those odd uses of the word "miniature" when it comes to ship models ~ one of the main models was over 18 feet long.

on the other side, what Aruman's been saying i suppose, some of the CGI in Wing Commander was stunning, there's an especially cool bit when a cap ship gets torpedoed and just kinda distorts and gracefully comes to bits as opposed to bang-flash-vanish.
User avatar
ClymAngus
---- E L I T E ----
---- E L I T E ----
Posts: 2508
Joined: Tue Jul 08, 2008 12:31 am
Location: London England
Contact:

Post by ClymAngus »

I was working on an idea regarding this. Armour sub-entities and a "damaged" model. Basically The sub entities hide a compromised model and/or damage texture. By blowing off the "good" sub-entity panels so the compromised model/texture is revealed.

I was going to be proto-typing this on my next collaboration. (Mr Wyvern permitting).
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

ClymAngus wrote:
I was working on an idea regarding this. Armour sub-entities and a "damaged" model. Basically The sub entities hide a compromised model and/or damage texture. By blowing off the "good" sub-entity panels so the compromised model/texture is revealed.

I was going to be proto-typing this on my next collaboration. (Mr Wyvern permitting).
What a very "neat" idea - I like!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2272
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

sounds cool, but would it have a performance impact? ie, in effect drawing two ships at once? i was wondering if the working ship could have a death action that could then spawn a carcass in the same place?
User avatar
Zieman
---- E L I T E ----
---- E L I T E ----
Posts: 680
Joined: Tue Sep 01, 2009 11:55 pm
Location: in maZe

Post by Zieman »

Another Far Arm ship, the Cruiser:
Image
...and keep it under lightspeed!

Friendliest Meteor Police that side of Riedquat

[EliteWiki] Far Arm ships
[EliteWiki] Z-ships
[EliteWiki] Baakili Far Trader
[EliteWiki] Tin of SPAM
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Zieman wrote:
Another Far Arm ship, the Cruiser:
Image
Nice. I hope this is from an upcoming release, yes? :D

Cheers

L
Post Reply