Hi all. Forgive me if this is just too heartbreakingly noobish, but I have recently taken up Oolite again, and I can't seem to get it to work how I want, so I'm hoping for some help.
I have a Macbook Pro connected by DVI to a 23" (1920x1200) monitor. I am using both monitors, so the large LCD extends the desktop out to the side. I can run Oolite just fine in a window (and put it on either screen), but if I try to go full-screen, I can only get full-screen on the Macbook's screen, while the other monitor just goes black. I would ideally like it to run full-screen on the 23", while leaving the notebook's screen alone. This is how I run mplayer, for example. Is there a way to set this up?
Multiple monitors?
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At the moment, Oolite only plays on the main screen. You can reassign the main screen in System Preferences->Displays->Arrangement (by dragging the menu bar).
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Ah, bummer. I was afraid that might be the case. Does oolite auto-detect the available resolutions of the main monitor? Because one source of confusion I had was that the largest resolution I could choose for full-screen resolution was 1440x900 (the laptop's native res).
I'll try this when I get home and see how it looks in FS on the 1920x1200. Hoping I'll have better success hitting those distant Cobra Rapiers.
I'll try this when I get home and see how it looks in FS on the 1920x1200. Hoping I'll have better success hitting those distant Cobra Rapiers.
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It should let you select any resolution for the current main display that the OS considers “safe”. (“Unsafe” modes mostly occur on cheap CRT displays.)taliesin2 wrote:Ah, bummer. I was afraid that might be the case. Does oolite auto-detect the available resolutions of the main monitor? Because one source of confusion I had was that the largest resolution I could choose for full-screen resolution was 1440x900 (the laptop's native res).
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here's an idea, don't go full screen. Keep your oolite in window and just move it to where you want it. If your clever with your window display and background (maybe hide your dock) then it shouldn't impact on you play.
using this trick dual screen is also possible just expand your window across both screens. Of course as mentioned above you might have to fritz with you resolution a bit.
I still dream for the day I can wire up 4 plasmas and get a cabin eye view of oolite. That would be sweet, vrey very difficult, but sweet. First theres the hardware issue, even before you start titting around hijacking the different screen outputs.
using this trick dual screen is also possible just expand your window across both screens. Of course as mentioned above you might have to fritz with you resolution a bit.
I still dream for the day I can wire up 4 plasmas and get a cabin eye view of oolite. That would be sweet, vrey very difficult, but sweet. First theres the hardware issue, even before you start titting around hijacking the different screen outputs.
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It’s traditional! It also used to be recommended, back when Apple had interface guidelines for games. That said, it annoys me too, especially during debugging. (If the debugger hits a breakpoint in full-screen mode, the entire UI freezes and I have to SSH in to kill Xcode. Urgh.)taliesin2 wrote:So, just curious, why do the "non-main" screen(s) get blanked when switching to full-screen? Is this something that would be very difficult to change?
Given the debugging issue, I tried to hack this behaviour out some time ago, but unsuccessfully. I can’t remember what the issue was.
There is one specific advantage of capturing all screens, other than reducing distractions: it’s the only way of changing the resolution of a display without mucking about with the arrangement of other windows and desktop icons.
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