I've had the same. Gonna also change the line. almost 25 jumps and nothing. I am in Galaxy 2.Tivva wrote:@DH or anyone?
4 days & >60 jumps (inc a Gal jump back to G1) since d/l Snoopers & not a single news report.
I've flushed the cache (hold shift) & double checked the oxp file is in the right folder!!!
Any ideas how I can prove its working?
Running 1.73.2 on a macbook pro & leopard OS.
All other oxp's(too many to mention) run fine.
missing out
Tivs
Snoopers
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- pagroove
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For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
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YES!!
Just got my first message, fantastic. The music is also very news like Well done.
Just got my first message, fantastic. The music is also very news like Well done.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Gracias.pagroove wrote:YES!!
Just got my first message, fantastic. The music is also very news like Well done.
Snoopers is more for longer game sessions, so maybe I should change the script to store the date. And maybe it's even possible to tweak it a bit for higher resolutions. If it works it wouldn't be perfect, but better than the current thingie.
Do I understand correctly that to get a news article, one must play non-stop to trigger the 25-day 25% chance (or whatever it is)? In that case it's little wonder I haven't had a newsflash yet - I tend to restart Oolite quite often of an evening.. by the same token I haven't wanted to artificially induce a newsflash by tweaking the code (yet).Svengali wrote:Snoopers is more for longer game sessions, so maybe I should change the script to store the date.
The glass is twice as big as it needs to be.
- pagroove
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You asked for more news channels? didn't you What about adding XBN:
Xexedi Business News to the channels. Reporting mainly Economic and Financial news live from XEXEDI.
I even made an image for you. Done with Google Sketchup, then the background rendered in Kerkeytea and then Photoshop fun Even when you don't use it then it's also fun;
Xexedi Business News to the channels. Reporting mainly Economic and Financial news live from XEXEDI.
I even made an image for you. Done with Google Sketchup, then the background rendered in Kerkeytea and then Photoshop fun Even when you don't use it then it's also fun;
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Commander McLane
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No. It's a bit more complicated .-)Micha wrote:Do I understand correctly that to get a news article, one must play non-stop to trigger the 25-day 25% chance (or whatever it is)? In that case it's little wonder I haven't had a newsflash yet - I tend to restart Oolite quite often of an evening.. by the same token I haven't wanted to artificially induce a newsflash by tweaking the code (yet).Svengali wrote:Snoopers is more for longer game sessions, so maybe I should change the script to store the date.
The initial declaration is a random number in range 1..25 (this.sliderB) for the date check. The second factor is the chance of 20% (this.sliderA).
If both are true AND you are entering the Aegis a flag is set and you'll get a message. When you are stepping to F7 and the newsflash is displayed another random algorithm is used to set the next date. This algorithm tends to the maximum setting (default 25), but can also be a lot lower. And when other oxps have inserted own newsflashes Aegisflag and datecheck is bypassed. Only chance is checked with a lower probability.
It simply avoids a flood of newsflashes and I think it would be very nasty to get hundreds of flashes within a game session. It should be a surprise - everytime. The handling for the inserted newsflashes is there to clear the buffer over time. If you want to take a look http://www.box.net/shared/os6ssokqqd. That's why I've said 'more for longer game sessions'.
Oh, I always thought 'people like you' (means while testing mostly) don't want to see such a screen. It would interrupt the current test. That's why I've explicitely excluded zero days .-)Micha wrote:Yes, I also feel newsflashes should be relatively rare (hence not having mucked about with the parameters yet). But I think it would be a reasonable improvement to save the 'next day' in the players' savegame. Otherwise people like me will never see one
- Tivva
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Std Macbook resolution, afaik...Svengali wrote:Is it your standard resolution? Or have you rescaled the window?
The positioning of the rotating logo looks a bit strange. I've tested it with different screen resolutions and have seen that the positions are mixed up when the window gets rescaled. And there is not much we can do to avoid problems with non-standard resolutions.
But good to know that this works for you now. Have fun .-)
I've not fiddled with either the pic or screen settings- unless it's a photobucket thing ??
Tivva
Hello Tivva. Can you tell me your current screen resolution (something like 1024x768) and if you're using windowed mode the size of your window?Tivva wrote:Std Macbook resolution, afaik...
I've not fiddled with either the pic or screen settings- unless it's a photobucket thing ??
The pic is 799x437 = ratio 1,828375..., so this is probably the reason for the misaligned logo. I'm currently thinking about some tweaks for the next version, but will have to test some things.
- Tivva
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Just checked- 1440x900. Default macbook Pro settingSvengali wrote:Hello Tivva. Can you tell me your current screen resolution (something like 1024x768) and if you're using windowed mode the size of your window?Tivva wrote:Std Macbook resolution, afaik...
I've not fiddled with either the pic or screen settings- unless it's a photobucket thing ??
The pic is 799x437 = ratio 1,828375..., so this is probably the reason for the misaligned logo. I'm currently thinking about some tweaks for the next version, but will have to test some things.
News for oxpers:
Beginning with Snoopers 2.0 (Oolite v1.74 only) the insertion of news flashes will completely change. This affects oxps that are already using Snoopers .insertNews() function.
The new mechanism looks like:
The passed object can hold a couple of properties.
Snoopers2.0 -> http://www.box.net/shared/012g2cqcsy (2.477KB)
The Snoopers team .-)
Beginning with Snoopers 2.0 (Oolite v1.74 only) the insertion of news flashes will completely change. This affects oxps that are already using Snoopers .insertNews() function.
The new mechanism looks like:
Code: Select all
worldScripts.snoopers.insertNews({ID:this.name,Priority:1,Message:"Hello world!",Pic:"Pic.png",Music:"Music.ogg",Model:"Model",Pos:[1,2,3]});
or
worldScripts.snoopers.insertNews({ID:this.name,Priority:1,Agency:1,Message:"Hello world!"});
- Required:
- ID: String (i.e. this.name) - Name of the calling script. Snoopers stores a checksum (CRC) to scatter the messages on every start and inbetween.
- Message: String (e.g. "Hello world!!!") - Message can be a simple string or a keyname pointing to descriptions.plist or missiontext.plist (e.g. "[mykey]").
Optional:
- Agency: Integer (range 1-3, 1=GNN, 2=Rooters, 3=Snoopers) If used Snoopers disables custom pics, music and models
- Priority: Integer (range 1-3, 1=highest) - used to sort inserted news, if not defined = 3
- Pic: String (e.g."mypic.png") - Background image, used as overlay, use tranparent areas in Pic if model is be used!!! File-extension is required.
- Music: String (e.g."mymusic.ogg") - Music for Newsflash. File-extension is required.
- Model: String (e.g."mymodel") - Model for Newsflash, if used Pos must be passed to, else disabled
- Pos: Object (e.g.[2.3,4,6.1] - Array of 3 valid numbers, ignored if Model not declared
- Returned integer values are:
- negative (-5...-1) Snoopers buffers are full, oxp already placed a newsflash or CRC is still stored, only logged if logging enabled
- zero (0) Success, only logged if logging enabled
- positive (1...24) Error occured, details always logged to Latest.log
- Additional changes:
- aspect ratio fix
- RFC screenhandling
- fixed typo in descriptions.plist
- error logging with clear messages
- date until next news is now stored
- mechanism to store inserted messages
- missiontext.plist keys are now expanded
- custom music, pics and models can be passed now
- selfconfiguration (based on modes - wireframe,reducedDetail,shaderLevel,musicMode,width,height)
- and some other minor things, I've forgotten here...
Snoopers2.0 -> http://www.box.net/shared/012g2cqcsy (2.477KB)
The Snoopers team .-)