OK, just made one flight and have been invited to a tournament
There was a typo: "Majesy" instead of "Majesty". Later in the text I also had the impression that a word (possibly "of") was missing, but english is not my natural language, so maybe everything was right.
I tried to sell some cargo I found around a fuel station (at least something they are still good for, not only blowing up my ship), but everytime was re-invited to the tournament. Should it really be this way that the cargo screen does become inaccessible?
I then saved and tried to launch - oolite closed.
The log is filled with these shader errors:
Code: Select all
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for feudal-fragment-shader.fragment:
>>>>> GLSL log:
0(88) : error C0000: syntax error, unexpected '{' at token "{"
0(88) : error C0501: type name expected at token "{"
0(89) : error C0000: syntax error, unexpected $undefined at token "<undefined>"
0(89) : error C0501: type name expected at token "<undefined>"
0(90) : error C1038: declaration of "vec3" conflicts with previous declaration at 0(89)
0(90) : error C0000: syntax error, unexpected $undefined at token "<undefined>"
0(90) : error C0501: type name expected at token "<undefined>"
0(91) : error C1038: declaration of "diffuse" conflicts with previous declaration at 0(91)
0(91) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(91) : error C1307: non constant expression for array size
0(91) : error C0000: syntax error, unexpected '.', expecting ',' or ';' at token "."
0(91) : error C0501: type name expected at token "."
0(91) : error C1038: declaration of "diffuse" conflicts with previous declaration at 0(91)
0(91) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(91) : error C0000: syntax error, unexpected '(' at token "("
0(91) : error C0501: type name expected at token "("
0(91) : warning C7022: unrecognized profile specifier "dot"
0(91) : error C0000: syntax error, unexpected ')' at token ")"
0(91) : error C0501: type name expected at token ")"
0(91) : warning C7022: unrecognized profile specifier "lightVector"
0(92) : error C1307: non constant expression for array size
0(92) : error C0000: syntax error, unexpected '.', expecting ',' or ')' at token "."
0(92) : error C0501: type name expected at token "."
0(92) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(92) : error C1121: pow: function type parameters not allowed
0(92) : error C0000: syntax error, unexpected '(' at token "("
0(92) : error C0501: type name expected at token "("
0(92) : warning C7022: unrecognized profile specifier "max"
0(92) : error C1121: dot: function type parameters not allowed
0(92) : error C0000: syntax error, unexpected ',' at token ","
0(92) : error C0501: type name expected at token ","
0(92) : warning C7022: unrecognized profile specifier "reflection"
0(92) : warning C7022: unrecognized profile specifier "eyeVector"
0(92) : error C1109: function type not allowed for parameter "dot"
0(92) : error C1109: function type not allowed for parameter "pow"
0(95) : error C1109: function type not allowed for parameter "main"
0(96) : error C0000: syntax error, unexpected '{', expecting ',' or ')' at token "{"
0(96) : error C0501: type name expected at token "{"
0(97) : error C0000: syntax error, unexpected '=' at token "="
0(97) : error C0501: type name expected at token "="
0(97) : warning C7022: unrecognized profile specifier "specular"
0(97) : error C1109: function type not allowed for parameter "vec4"
0(98) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(98) : error C0501: type name expected at token ";"
0(101) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(101) : error C0501: type name expected at token ";"
0(102) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(102) : error C0501: type name expected at token ";"
0(105) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(105) : error C0501: type name expected at token ";"
0(115) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(119) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(119) : error C0501: type name expected at token ";"
0(124) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(124) : error C0000: syntax error, unexpected ',' at token ","
0(124) : error C0501: type name expected at token ","
0(124) : warning C7022: unrecognized profile specifier "Decal1_Scale_and_Position"
0(124) : warning C7022: unrecognized profile specifier "Decal1_Rotation"
0(124) : error C1109: function type not allowed for parameter "the_decaliser"
0(125) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(125) : error C0000: syntax error, unexpected ',' at token ","
0(125) : error C0501: type name expected at token ","
0(125) : warning C7022: unrecognized profile specifier "Decal2_Scale_and_Position"
0(125) : warning C7022: unrecognized profile specifier "Decal2_Rotation"
0(125) : error C1109: function type not allowed for parameter "the_decaliser"
0(126) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(126) : error C0000: syntax error, unexpected ',' at token ","
0(126) : error C0501: type name expected at token ","
0(126) : warning C7022: unrecognized profile specifier "Decal3_Scale_and_Position"
0(126) : warning C7022: unrecognized profile specifier "Decal3_Rotation"
0(126) : error C1109: function type not allowed for parameter "the_decaliser"
0(127) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(136) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(136) : error C0501: type name expected at token ";"
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