Whichspace?
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- Above Average
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Whichspace?
Hi all,
just a quick question regarding the transition screen seen when using witchspace; how come nobody has ever decided to design something a little more realistic than the current magenta/cyan concentric circles? Is it hard-wired and difficult to change?
It's the only bit that feels a little 8 bit Would it be difficult to give it a kind of Star Wars hyperspace effect, like stretching stars?
Sorry if this has been discussed previously.
just a quick question regarding the transition screen seen when using witchspace; how come nobody has ever decided to design something a little more realistic than the current magenta/cyan concentric circles? Is it hard-wired and difficult to change?
It's the only bit that feels a little 8 bit Would it be difficult to give it a kind of Star Wars hyperspace effect, like stretching stars?
Sorry if this has been discussed previously.
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
"What's so unpleasant about being drunk?"
"You ask a glass of water!"
"What's so unpleasant about being drunk?"
"You ask a glass of water!"
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The first order of the day would be to work out some way to differentiate them, so that entering and exiting a system would be capable of having a different effect than entering and exiting a station.
A trumble a day keeps the doctor away, and the tax man;
even the Grim Reaper keeps his distance.
-- Paul Wilkins
even the Grim Reaper keeps his distance.
-- Paul Wilkins
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- Quite Grand Sub-Admiral
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You know that in both conditions, the player does not see what happens (docking or witchspace travel) but the results of being put to sleep by the ships system?pmw57 wrote:The first order of the day would be to work out some way to differentiate them, so that entering and exiting a system would be capable of having a different effect than entering and exiting a station.
Screet
Yes. It would better play a random part from a random movie on the users disk in order to make it look like dreaming I'm quite happy though that I do neither have to sit for the whole time the DC would require to dock nor the many hours of witchspace travel there and watch some realistic viewphonebook wrote:hardly realistic tho is it!
EDIT: something like the B5 effect for entry/exit could be nice though.
Screet
So for the average bloke, just mash together a series of surreal and slightly graphic images.Screet wrote:Yes. It would better play a random part from a random movie on the users disk in order to make it look like dreaming
Some of the hyperspace journies are quite long. What do you do if you need to get up and pee?
Oh yes indeedy.Screet wrote:EDIT: something like the B5 effect for entry/exit could be nice though.
I don't have a problem with the tunnel itself, but there could be more of an entry and exit effect around the ship before the tunnel appears.
Have you ever tried the game? It's also free...and it's graphics are much better than that what the original series provides on DVD! Sadly, there were a few problems with me and the game, we just do not fit together. Highly impressive graphics, though!Sendraks wrote:Oh yes indeedy.Screet wrote:EDIT: something like the B5 effect for entry/exit could be nice though.
Screet
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I think the 'dream' sequence makes sense for the witchspace sequence, though aesthetically I'd prefer a 'hyperspace' or similar effect, even if it is speeded up.
The docking I disagree with. If Oolite was real, the length of time between entering the station portal and coming to reside in the dock would be fairly short (minutes tops, if not seconds). This would be a hugely automated mechanism bringing ships in and out very fast to support a ship arriving and departing perhaps twice a minute.
I'd expect to be 'awake' during this, and see the inside of the station (to a limited degree) as my ship was moored.
Apologies in advance for the swear words, but FE2 and FFE managed this very effectively IMHO. Showing your ship being rotated and lowered to a secondary deck when docking.
I think the 'rings' let the side down rather a lot, particularly with the docking sequence.
my £0.02
Cheers,
Drew.
The docking I disagree with. If Oolite was real, the length of time between entering the station portal and coming to reside in the dock would be fairly short (minutes tops, if not seconds). This would be a hugely automated mechanism bringing ships in and out very fast to support a ship arriving and departing perhaps twice a minute.
I'd expect to be 'awake' during this, and see the inside of the station (to a limited degree) as my ship was moored.
Apologies in advance for the swear words, but FE2 and FFE managed this very effectively IMHO. Showing your ship being rotated and lowered to a secondary deck when docking.
I think the 'rings' let the side down rather a lot, particularly with the docking sequence.
my £0.02
Cheers,
Drew.
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As long as it stays "first person" and doesn't cut to a silly vid sequence, with "third person" view, I don't mind.
But it could be made to look better, I agree.
But it could be made to look better, I agree.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!