Screet wrote:However, I had several Rock Hermits missing in the past days - their buoys were there, but not their asteroids! Do they steal bigger stuff now?
I had this also yesterday: a buoy but no rock. Never saw this before. I just assumed some missile had blown up the rock.
LittleBear wrote:The Behemoth Space Battle OXP occasionally adds a few thargoids near the witch point..... As the beacon can't run or fight back, if they select it as a target then its had it! It'd say thats a feature though rather than a bug. Darn Thargoids attack our navigation systems!
Yes, there is even special code in BuoyRepair for this occasion. When a replaced buoy is attacked it calls for help and police will arrive. But when thargoids attack the buoy when the player in nearby, no police is called. I added this to prevent that this behaviour would call police during the internal thargoid mission and would help the player in destroying the thargoids.
Screet wrote:However, the beacons were missing when loading a saved game or as soon as I came out of witchspace, thus I believe that might have had a different reason. GRS always proved pretty good at replacing them in time, though. Apparently they take much longer to replace a "N" buoy.
The idea of GRS originally started when Svengali and I had problems to do some missions were some of the pirates often destroyed the w-buoy. Without this buoy you are
blind. You can't navigate in space anymore. But instead of writing an oxp that added the buoy "out of nothing" we came up with this nice idea. We immediately liked the idea but had hard time to make the code work.
N-buoy would be more speedy when we would just add the ship there, but we both found it more realistic to let it launch from the station. And then you rely on launch queues you can't influence. But a missing N buoy is not a real problem for navigation.
Screet wrote:One can see that when waiting at the replaced buoy, but the compass makes it easy to notice from a distance, as it jumps away from W but has W again in the list instantly.
What you see here is as follows: First the W is completely missing. Than the GRS ship arrives with the W. Then it flies to its destination with an already powered W buoy. But entities can't just "drop" subentities. Within one screen update, the whole ship is moved to deep space and a new ship and buoy are placed at the exact old location and old orientations. The player can't see this swap. Your compass is for a brief second pointing to that deep space position and than the old ship disappears there and the w disappears from the compass.
So what you witnessed is the swap not the disappearing of the original buoy.