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- Disembodied
- Jedi Spam Assassin
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It's so large that it's possible to enter the structure on torus drive before being mass-locked!Tivva wrote:I like that Frame
Anyone (apart from the oxp writers...) know what this is???
Oh & its BIG note it's not even in scanner range yet...
It's known as the Caduceus-Killer as it explodes any Caduceus which tries to enter it without having it's subentities removed beforehand
Other call it a Thargoid Hive.
Screet
- Tivva
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Give the man a cigar...Not sure why your Caddy blew up- the turrets on my Kirin didn't give me a problemScreet wrote:It's so large that it's possible to enter the structure on torus drive before being mass-locked!Tivva wrote:I like that Frame
Anyone (apart from the oxp writers...) know what this is???
Oh & its BIG note it's not even in scanner range yet...
It's known as the Caduceus-Killer as it explodes any Caduceus which tries to enter it without having it's subentities removed beforehand
Other call it a Thargoid Hive.
Screet
Core destroyed & about to blow...(nice bounty)
Hive gone...
Nice work Commander McLane
I'll try to break it down in another thread... what I have done..ClymAngus wrote:hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
The Normal mapped Coriolis station by Griff is perhaps one of the best learning examples... infact this ship is using a copy of it, as I had difficulty getting decal type versions, working... since it has alot of stuff going on...
Yes.. It has... A little smaller than A Cobra MK III, on purpose..Captain Hesperus wrote:Please tell me this had a launch bay in the forward superstructure. Please, please, please!!
Will try If I get some time. (magic word)Griff wrote:you guys are going to have to write up some tutorials!
True, which is why you can alter the normal map/diffuse map relationship on a face basis by replacing both or one of them... either via multi obj export in 3d max which allows for multiple textues on the same entity Or you can split up the model into more sub entities allowing for more flexibility in regard to textures.Commander McLane wrote:A drop of water in the wine: The tiling does look a little repetitive, though.
that being said, you would need to pay close attention to the models mesh while you are designing your texture...
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Number 935
Number 935
- JensAyton
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Please use the appropriate thread – Skinner’s Den if you want to use the material model, Shaders’ Outpost if you specifically want to write a shader.ClymAngus wrote:hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
E-mail: [email protected]
- pagroove
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Frame, Just one word EXCELLENT
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Progress on the Behemoth re-texturing (non shaded)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Commander McLane
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The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it. The bounty you get awarded is much lower, but still nice.Tivva wrote:Core destroyed & about to blow...(nice bounty)
Thanks!Tivva wrote:Nice work Commander McLane
- Tivva
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Never noticed that the amount didn't transfer into my account...Commander McLane wrote:The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it. The bounty you get awarded is much lower, but still nice.
- Commander McLane
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I think, to be more precise, Oolite miscalculates the displayed bounties for ships with scan class CLASS_THARGOID, if their bounty was set in their shipdata. For native Thargoids added by the populator the displayed amount should be correct.
If you search for "Thargoid AND bounty" or something of the like, you will find a coder's explanation buried somewhere deep in a thread, but I have really no idea which thread that could be.
If you search for "Thargoid AND bounty" or something of the like, you will find a coder's explanation buried somewhere deep in a thread, but I have really no idea which thread that could be.
- JensAyton
- Grand Admiral Emeritus
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No, it’s not a known bug. You can tell because it’s not on the bug tracker.Commander McLane wrote:The bounty, however, is a fake. Oolite persistantly miscalculates the displayed bounties for ships with scan class CLASS_THARGOID by far. That's a known bug, and for the time being we can't do anything about it.
Any bug that is not on the bug tracker is officially not a known bug.
E-mail: [email protected]
Drats, we were down to just 9 known bugs, there goes the neighbourhood!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Commander McLane
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Now it is. (And sorry for the typo, I only saw it when I had hit the submit button.)Ahruman wrote:No, it’s not a known bug. You can tell because it’s not on the bug tracker.
Thanks for the compliments!
Wow Frame!
Looking good, pagroove!
Wow Frame!
Looking good, pagroove!
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
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Baakili Far Trader
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Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM