Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Oh they more than hold their own. They've got a few tricks up their sleeves ;)
User avatar
Zieman
---- E L I T E ----
---- E L I T E ----
Posts: 680
Joined: Tue Sep 01, 2009 11:55 pm
Location: in maZe

Post by Zieman »

Titan class cruiser in Galactic Navy livery:
Image
(click on the pick to see it larger)
...and keep it under lightspeed!

Friendliest Meteor Police that side of Riedquat

[EliteWiki] Far Arm ships
[EliteWiki] Z-ships
[EliteWiki] Baakili Far Trader
[EliteWiki] Tin of SPAM
User avatar
Cmdr Wyvern
---- E L I T E ----
---- E L I T E ----
Posts: 1649
Joined: Tue Apr 11, 2006 1:47 am
Location: Somewhere in the great starry void

Post by Cmdr Wyvern »

Zieman wrote:
Titan class cruiser in Galactic Navy livery:
Image
(click on the pick to see it larger)
Also known as Giant Viper o' Doom. :shock: 8)
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Tivva wrote:
...
Another from "Cataclysm" finding & rescuing the "recovered" Thargoid mothership
Image
Arrrrgghh! This is ugly. :x

It seems you are using an OXP that overrides the standard Oolite ships. (Neolite?) Now the non-standard Thargoid texture and the bits of damaged Thargoid texture get mixed up.

DISCLAIMER: Cataclysm was not designed to work with ship replacements. The management wishes to deny responsibility for popping out eyeballs or exploding brains due to texture mess-ups caused by your replacing the standard ship textures.
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Commander McLane wrote:
Tivva wrote:
...
Another from "Cataclysm" finding & rescuing the "recovered" Thargoid mothership
Image
Arrrrgghh! This is ugly. :x

It seems you are using an OXP that overrides the standard Oolite ships. (Neolite?) Now the non-standard Thargoid texture and the bits of damaged Thargoid texture get mixed up.

DISCLAIMER: Cataclysm was not designed to work with ship replacements. The management wishes to deny responsibility for popping out eyeballs or exploding brains due to texture mess-ups caused by your replacing the standard ship textures.
That's a shame since both Simon B's and Griff's Thargies are stunners...
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Then you would have to ask them to include a replacement for cataclysm_disabled_warship.png in their respective texture libraries. :?
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

something I'm working on...

Simple Normal Mapping and Diffuse mapping combined with tiling, no other effects apart from the flasher that I am using to determine some odd thing with flashers and rotation bug thingi...

The mid section is rotating.. kind a hard to show :)

Image

I Call it a Polaris Class Destroyer... Yes it is by all means heavenly inspired by the Omega Destroyer from Babylon 5..
Bounty Scanner
Number 935
User avatar
Captain Hesperus
Grand High Clock-Tower Poobah
Grand High Clock-Tower Poobah
Posts: 2310
Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....

Post by Captain Hesperus »

Please tell me this had a launch bay in the forward superstructure. Please, please, please!!

Captain Hesperus
The truth, revealed!!
Image
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Wow. Just wow :D

Looks very cool, Frame 8)
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

The rotating middle section also reminds me of the Leonov, but I guess basic common design principles will lead to similar solutions anyway. :wink:

A drop of water in the wine: The tiling does look a little repetitive, though. :oops:
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6671
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Commander McLane wrote:
A drop of water in the wine: The tiling does look a little repetitive, though. :oops:
Quote For Emphasis. The design and the screenshot looks very impressive overall, but the tiling is too obvioius.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2482
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

wow Frame that looks great! I've avoided doing any detailed hull plating in my textures, i just can't get it looking good at all, it just looks like bricks or some sort of patchwork quilt, Zieman's Titan cruiser a few posts up does it really well too, you guys are going to have to write up some tutorials!
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

I like it a lot - and while the tiling is a little evident on the still image that we've had time to investigate and study - I can well imagine as it sweeps majestically past in game - no such thoughts about repetiveness will exist...

Bravo.

And I concur with Griff.
Last edited by DaddyHoggy on Tue Oct 06, 2009 10:08 am, edited 1 time in total.
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2482
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

it does look fab, using texture tiling to get a high-res normal map onto a model without having to use something like a 2048x2048 texture is an excellent invention, i'm really looking forward to seeing how this turns out in the final release of the oxp
User avatar
ClymAngus
---- E L I T E ----
---- E L I T E ----
Posts: 2514
Joined: Tue Jul 08, 2008 12:31 am
Location: London England
Contact:

Post by ClymAngus »

hello I need to locate the ultra ultra simple explainations of the normal maps and how to slap them on a ship. I'm having a certain ammount of difficulty pulling the code apart (from ships with it) without everything breaking.
Post Reply