To exclude bad influences by other OXP I try to left only the griff_coriolis_normalmapped.oxp in my AddOn folder but the Coriolis stations are always the same.
I use Oolite 1.73.3 installed by the .package autoinstaller on Ubuntu 9.04.
My video card is a Sapphire HD 2600 Pro AGP and the fglrx driver downloaded from ATI website works well with all games i have installed, but is the first time i try to play a game using shaders so i have a lot of doubts.
I check if the openGL extensions needed are present and seem all ok.
Suggestion?
This is the last log file
OOLogging internal - Inited: ***** ERROR: OOLoggingInit() has not been called.
[log.header]: Opening log for Oolite version 1.73.3 (x86-32 test release) under Linux at 2009-09-15 19:30:08 +0200.
2 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: X11 native resolution detected: 1280 x 1024
[rendering.opengl.version]: OpenGL renderer version: 2.1.8870 ("2.1.8870")
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 2600 Pro AGP
[rendering.opengl.extensions]: OpenGL extensions (137):
GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
("/usr/lib/Oolite/oolite.app/Resources", AddOns, "/home/andrea/.Oolite/AddOns", "/home/andrea/.Oolite/AddOns/griff_ferdelance_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_thargoids_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_coriolis_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_cobra3_normalmapped_less_scuffed.oxp", "/home/andrea/.Oolite/AddOns/griff_adder_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_cobra3_normalmapped_scuffed_texture.oxp", "/home/andrea/.Oolite/AddOns/griff_cobra1_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_thargoids_organic_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_sidewinder_normal_mapped.oxp", "/home/andrea/.Oolite/AddOns/griff_worm_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_viper_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_krait_normalmapped.oxp", "/home/andrea/.Oolite/AddOns/griff_ferdelance_normalmapped_scuffed_texture.oxp")
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.73.3, "oolite-constrictor-hunt" 1.73.3, "oolite-nova" 1.73.3, "oolite-thargoid-plans" 1.73.3, "oolite-trumbles" 1.73.3
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2009-09-15 19:30:40 +0200.