System with jumpgates
Moderators: winston, another_commander
- wackyman465
- ---- E L I T E ----
- Posts: 831
- Joined: Thu Nov 06, 2008 10:15 pm
- Location: Currently hunting you down in an Imperial Courier
System with jumpgates
IIRC, back in march someone here was doing work on an OXP that made a huge single system that you moved around in using jumpgates. I forget who this was or where; can somebody post a link to a thread about it please?
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
-
- Quite Grand Sub-Admiral
- Posts: 6671
- Joined: Wed Feb 28, 2007 7:54 am
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: System with jumpgates
Try the obvious, type jumpgate in above search and you will find the thread by Frame.wackyman465 wrote:..... using jumpgates. I forget who this was or where; ....
UPS-Courier & DeepSpacePirates & others at the box and some older versions
It's solar system concept OXP, here
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: System with jumpgates
I'm still working on it now and then...wackyman465 wrote:IIRC, back in march someone here was doing work on an OXP that made a huge single system that you moved around in using jumpgates. I forget who this was or where; can somebody post a link to a thread about it please?
So far I figured, how to show extra planet data on a mission screen, but by using a combination of short/long range map, and system info map..
Made a solution in regard to that you can now time accelerate to another far of planet. once the player reaches the vicinity of the far of system (vicinity 7000000 meters about the range where the precision problems start to show...
Trader re-routing in regard to planets...
System handling of new planets economy & government & with random inhabitants , firefly style systems. Inner planets, most stable, outer planets most unstable..
still missing
Missing a planet description generator:thinking of ripping of Oolites way, which I have not looked into yet
System specific procedural generation of the amount of extra planets and their types..
And btw the concept releases never did expand any system by more than 1 planet with a station and jumpgate, and the planet was a yellow gas gaint each time. And it is still buggy if I recall right..
When I eventually get it together, it will come with its own way of saving a game at the generated stations, rather than releying on save anywhere to take care of that.. since we do alot of system manipulation..
Bounty Scanner
Number 935
Number 935
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
..
Very cool to hear you're still at it!
Hoping to see complete solar systems in my game soonish ...
The idea with the time acceleration sounds really fine - let no one mention the F-word at that!
Right On, Frame!
L
Hoping to see complete solar systems in my game soonish ...
The idea with the time acceleration sounds really fine - let no one mention the F-word at that!
Right On, Frame!
L
http://www.youtube.com/watch?v=NLLilN8C86o
while its generation is broken, it will show the switching of
data between planet 1 Lave and planet IV.
Lave IV because the first3 2 planets are system redux planets..
only the third and only one is the Solar system OXP one
***in HQ where Availeble***
while its generation is broken, it will show the switching of
data between planet 1 Lave and planet IV.
Lave IV because the first
only the third and only one is the Solar system OXP one
***in HQ where Availeble***
Bounty Scanner
Number 935
Number 935
- wackyman465
- ---- E L I T E ----
- Posts: 831
- Joined: Thu Nov 06, 2008 10:15 pm
- Location: Currently hunting you down in an Imperial Courier