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Moderators: winston, another_commander
Certainly. I actually had a similar AI/script as well, but decided to go the other way and have a big trader which did the launching (the Hammerhead in Aquatics). Bigships is just the role and populator, although there is an AI in there too that can be used for such ships as an off-the-peg option.Commander McLane wrote:bigtrader is actually my own go at the bigship-problem. It introduces a (surprise!) bigtraderAI which lets undockable ships stop in the aegis, at which point the station spits out a load of cargobots which load/unload the big monster. Still WIP, unfinished since February. But perhaps I should compare it with your solution in bigShips? Or would you like to have a look in bigtrader?
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Fair enuff on PF, not for everyone. Autolock is just basically a little script to overcome my slowish frame rate, got fed up of pirates chewing on my aft whilst I was tumbling to go find them.Commander McLane wrote:And sorry, Planetfall is not on my list. No interest.
target autolock I will at least try out.
Only thing what bigShips.oxp does is populating ships with bigTrader role. Just to avoid every oxp having its own addition script. What the ship itself does is still up to every separate oxp. The main reason for Thargoid and me in introducing this oxp was, not adding a lot of big traders into systems, but to avoid overpopulating systems with it.Commander McLane wrote:bigtrader is actually my own go at the bigship-problem. It introduces a (surprise!) bigtraderAI which lets undockable ships stop in the aegis, at which point the station spits out a load of cargobots which load/unload the big monster. Still WIP, unfinished since February. But perhaps I should compare it with your solution in bigShips? Or would you like to have a look in bigtrader?
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