What exactly OO_LIGHT_0_FIX should affect?
I was trying to make the game brighter, because it was pitch black. (could barely see the station up-close, if in the shadow).
For example, the very first scene with rotating Cobra Mk III:
With full shaders the ship is barely visible. (no ambient light, just one directional)
Anything less than full seems to add some ambient light.
So, I poked around the shaders and tried with OO_LIGHT_0_FIX set to 1. That definitely changed something in the rendering process, because every rendered object is now visible and bright. Planets excluded.
From what I read in wiki, that would have to have the opposite effect than what I'm experiencing.
I must admit that I don't understand this explanation.In current versions of Oolite, light number 0 is effectively always attached to the camera, giving the effect of the player shining a light on anything they’re looking at. When this is fixed, OO_LIGHT_0_FIX will be defined. (Not yet defined in any version of Oolite.)
So, what am I changing exactly with this set to 1? And IS anything supposed to be changed with it?
For the record, I'm using latest trunk Oolite.
P.S. I don't like adjusting the brightness via NVIDIA's control panel. It bleaches the colors.