Isn't there a
better place for this discussion?
Already stated - these ships are not available to players by default.
Since player custom OXPs are possible, the prospect of an arms race depends on the individual.
All the ships are easy to destroy with q-bombs.... so want to add a q-bomb supressor (navy station) to the megaship - maybe the frigate. Not looked into it... doing this forces a proper engagement.
May be neet to have dedicated supressor ships as part of a fleet. Easier to take out - though that's a bit like sheilding your super-station from a lightly defended base on some nearby moon.
Frigates have fewer weapons but some longer range - which should make an engagement trickier for players but using a tougher ship should not help as much as it did before. NPC have a bad time because they basically kamakazi - actually I just saw a drake mk1 destroy a frigate by diving into it on fuel injectors.
The transport I have designated "navy anaconda" due to the possibilities. Still basically a transport, it gets an extra gun but one turret is underneith . I'm two minds about that extra gun.
It's mostly the same as the anaconda, just faster with a better roll to favour turrets over lasers.
I plan a "frontier transport" edition for players who like anaconda play but are frustrated by that ships insignificance in battle.
The rest of the navy ships will be pretty standard.
I would like to see missions which involve more stealth - requiring recon, say, where engaging the enemy is not a good idea or sneaking a package into someplace.
I outlined several in the punkin attack discussion.
(Those models are still there btw - just waiting for someone to do the scripting.)
I also like the idea of an actual invasion set of missions - where a galaxy is gradually taken over by some enemy.