game crashing for no reason

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chrisd1777
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game crashing for no reason

Post by chrisd1777 »

I am new to the oolite world and having only just downloaded the game was very excited about playing it today but things do not appear to be correct. Everytime I start the game it loads correctly and I happily leave the space station but after a short period the game crashes. This crash is also implemented but firing the laser.
I am running a 32bit vista pc with 1gB ram. Can any one help.
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Lestradae
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Post by Lestradae »

Somewhere in your Oolite folder there is a sub-folder "oolite.app" with another subfolder termed "Logs".

Have a look into the file "Latest.log" and please post its complete contents here.

Some knowledgable people will then be able to tell you one or the other thing about what might be happening and what you can do about it.

Cheers & welcome to Oolite :)

L
chrisd1777
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Somewhere in your Oolite folder there is a sub-folder "

Post by chrisd1777 »

I cannot find any subfold or anything names logs, I have searched all files within the oolite main folder but have found nothing, any ideas?
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Post by DaddyHoggy »

In Vista - where did you install the game?

I hear that allowing it to install in the default location (under Program Files) can cause issues.

It seems that most Vista Oolite players install it directly under the C: drive i.e. create a folder C:\Oolite\ and install there.

This seems to avoid a lot of Vista related crashes - of course this might not be the particular reason for your crash but it may help you find the necessary logs!
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Lestradae
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Post by Lestradae »

Which Oolite version are you using - V1.65, or 1.72.2, or something else?
I cannot find any subfold
Have a look at your installation folder (there has to be one, else you wouldn't have played a bit already :wink: )

Somewhere in there will be a "Logs" folder.

If not, alternately have a look for a file called stderr.txt, and copy/paste that one's contents in here!

Good luck

L
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Post by Diziet Sma »

Since you're using Vista, it may be that the log files are located under C:\Users\[username]\AppData\Local\VirtualStore\Program Files\Oolite\oolite.app\Logs.

In fact, it would be worth your while to read this http://wiki.alioth.net/index.php/Runnin ... a_users.21 before uninstalling the game and reinstalling as per the instructions given at that link. It will save you a lot of problems in the future..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
chrisd1777
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crash probelms

Post by chrisd1777 »

I am running the 1.65 version and have uninstalled it and re-loaded the program in a non default location, The laser firing crash has now vanished but it still crashes. I have found the text file and here is the text:
2009-08-08 13:31:21.000 oolite.exe[5596] Disallowed time zone name `@tzres.dll,-262'.
2009-08-08 13:31:21.000 oolite.exe[5596] Using time zone with absolute offset 0.
2009-08-08 13:31:21.000 oolite.exe[5596] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
2009-08-08 13:31:21.000 oolite.exe[5596] Creating defaults database file C:/Oolite/oolite.app/GNUstep/Defaults/.GNUstepDefaults
2009-08-08 13:31:21.000 oolite.exe[5596] File NSUserDefaults.m: 544. In [NSUserDefaults +standardUserDefaults] Improper installation: No language locale found
2009-08-08 13:31:21.000 oolite.exe[5596] initialising SDL
2009-08-08 13:31:22.000 oolite.exe[5596] init: numSticks=0
2009-08-08 13:31:22.000 oolite.exe[5596] CREATING MODE LIST
2009-08-08 13:31:22.000 oolite.exe[5596] Unknown architecture, defaulting to 1024x768
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 2048 x 1536
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1920 x 1440
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1856 x 1392
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1792 x 1344
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1680 x 1050
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1600 x 1200
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1400 x 1050
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1280 x 1024
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1152 x 864
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 1024 x 768
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 800 x 600
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 640 x 480
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 512 x 384
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 400 x 300
2009-08-08 13:31:22.000 oolite.exe[5596] Added res 320 x 240
2009-08-08 13:31:22.000 oolite.exe[5596] drawRect calling initialiseGLWithSize
2009-08-08 13:31:22.000 oolite.exe[5596] Creating a new surface of 800 x 600
2009-08-08 13:31:22.000 oolite.exe[5596] no universe, clearning surface
2009-08-08 13:31:22.000 oolite.exe[5596] ---> searching paths:
(oolite.app/Contents/Resources, AddOns)
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] DEBUG ** no cache exists - yet **
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] Vertex Array Range optimisation - not supported
2009-08-08 13:31:22.000 oolite.exe[5596] DEBUG creating octree cache......
2009-08-08 13:31:22.000 oolite.exe[5596] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2009-08-08 13:31:22.000 oolite.exe[5596] DEBUG ** resetting track for <ShipEntity Player 100> **
2009-08-08 13:31:23.000 oolite.exe[5596] Populating a system with economy 5, and government 3
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 6 trading vessels
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 4 sun skimming vessels
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 13 pirate vessels
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 1 sun skim pirates
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 3 law/bounty-hunter vessels
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 1 sun skim law/bounty hunter vessels
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 0 Thargoid warships
2009-08-08 13:31:23.000 oolite.exe[5596] ... adding 2 asteroid clusters
2009-08-08 13:31:23.000 oolite.exe[5596] ... for a total of 30 ships
2009-08-08 13:31:24.000 oolite.exe[5596] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2009-08-08 13:31:32.000 oolite.exe[5596] DEBUG creating C:\Oolite/oolite.app/oolite-saves
2009-08-08 13:32:01.000 oolite.exe[5596] SCRIPT debug messages ON
2009-08-08 13:32:01.000 oolite.exe[5596] SCRIPT debug messages OFF
2009-08-08 13:32:26.000 oolite.exe[5596] DEBUG ** resetting track for <ShipEntity Cobra Mark III 100> **
2009-08-08 13:32:50.000 oolite.exe[5596] Creating a new surface of 898 x 600
2009-08-08 13:32:50.000 oolite.exe[5596] WIN32: clearing texture store cache
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #2 (trumblekit.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #12 (bottom_metal.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #9 (target_metal.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #16 (anaconda_redux.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #3 (metal.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #4 (blur256.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #5 (cobra3_redux.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #10 (viper_redux.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #15 (arcdetail.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #13 (front_metal.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #11 (back_metal.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #1 (asciitext.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #8 (galaxy256.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #14 (dark_metal.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #7 (star64.png)
2009-08-08 13:32:50.000 oolite.exe[5596] deleting texture #6 (flare256.png)
2009-08-08 13:32:50.000 oolite.exe[5596] WIN32: resetting text texture
2009-08-08 13:32:50.000 oolite.exe[5596] WIN32: resetting entity textures
2009-08-08 13:32:50.000 oolite.exe[5596] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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Diziet Sma
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Post by Diziet Sma »

Despite the names, the 1.72.2 'testing' release is actually more stable than the 1.65 'stable' release.. I'd strongly suggest you download and install the 1.72.2 version from http://developer.berlios.de/project/sho ... up_id=3577 and see if it runs correctly..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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