Davidtq wrote:So I did rather more work than was necesary for the experiment ah well.Ahruman wrote:Jumping out of the system and back again should work too.Davidtq wrote:I dont know if the graveyard respawns itself or not, but I forced an instant respawn by simply moved the oxp file done a shift restart saved the commander then moved the oxp back into add-ons then the graveyard respawned as if it was a new oxp being used for the first time.
Don’t tell anyone, but that checksum is a red herring. It’s carefully calculated from various saved game settings, but never actually checked.Diziet Sma wrote:I don't recall now just what editing I'd done to a save-file to get this.. money or ship type, I suspect.. My guess is that any editing of the save file means that the checksum saved in the file will be incorrect. Is this what's happening?
Clearly I have much to learn (eventually) about the ways oolite works
Perhaps a failing of mine that I ran with a solution that appeared to work instead of looking for a simpler still solution. It never occured to me to jump in and out of the system. I guess thinking about it, it makes sense .
You could have also created sixteen variants of the graveyard with different spawn points but in near identical and/or overlapping locations - q-mine and then wait several minutes while your machine chugs along vaporising thousands of ships....