I might shift into yellow actually, so it stands out a bit more.
I hope this doesn't cause trouble, I know people have some fairly fixed ideas about this map.

GALAXY4
Moderators: winston, another_commander
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
ok, point taken.DaddyHoggy wrote:Fanastic job - are you going to share your fixd ideas with us before we start stepping on your toes...
So for mapping purposes the general agreement is the a 3 way war in some variant is (as the Myth-busters would put it) plausible.PhantorGorth wrote:Three way war possibilities (ignoring symmetrically the same combinations):
1) Factions A, B and C all decide to fight each other. (Unlikely.)
2) Factions A & B fight each other then C comes in on one side. (C wouldn't be Thargoids in this scenario in my opinion.)
3) Factions A & B fight each other then C comes in when both are weaken to try to finish them both off. Three way ensues.
4) Factions A & B fight each other then when C comes in at them both they stop fighting each other and fight C together. (I like this best)
5) Factions A & B fight C together then when they "win" turn on each other. (Reasonable.)
6) Factions A & B fight C together but as C starts wining A turns on B.
There are obviously further iterations and higher order possibilities ( 4 followed by 5 for example) but these should do for starters.
Phantor Gorth
Ta Mr P!pagroove wrote:@Clymangus>
I was away a bit. Busy RL (TM) and playing some other games as well as making music but now checking the maps I found some excellent progress on the maps. Thnx for the fix in Gal3 and the excellent warzone in 4. Should be a MEGA-OXP oppertunity there.
You see I like that, it's got a baggage train, Truong Son Road feel to it.Nemoricus wrote:Oh, dear. My brief glance reveals that this is one nasty place.
Let's see if I can't dig out any trade roots from this cesspool.
EDIT: Okay, I found one. It's long, risky, but potentially profitable.
Starting in the southeastern corner of the Unified Democratic Star League:
Zaonbi-Quitius-Biabi-Geusqubi-Ensoza-Rionxe-Ermala-Raeddi-Beedenri-Biante-Useri-Quonso-Usgeat-Querorza-Isxelave-Soed-Atdice.
Nemoricus, I've put in a stand by name I can get that changed Thursday?PhantorGorth wrote:@ClymAngus
I have a few questions regarding the maps (particularly Gal 4) which might be a bit dumb:
1) What does the red double circle around some of the systems on all the maps mean? I have had a look through this thread but can't find anything.
2) in Gal 4 why are Biusbi, Zavete, Birior, Esarqure and Beteona which are all industrial anarchy worlds with reasonable tech levels excluded from the Razor's Edge when similar worlds are included in the Lower Insurgency. Different wars, different effects?
3) Likewise question for Arriesen not being included in the Aninatorian Irruption?
Phantor Gorth