NPC behaviour

General discussion for players of Oolite.

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Flashheart
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NPC behaviour

Post by Flashheart »

Two simple questions:

1 Do NPC's pick up cargo pods - I *think* I've seen 'em do it but it maybe just the heat of battle that made me think they were stealing my 'spoils'! :lol:

2 Do NPC ships lose 'capabilities' as they get damaged? They often seem to just drift in a straight line when they're spitting fireworks out the back so I guess the answer is yes.
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Disembodied
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Post by Disembodied »

1. Yes, absolutely.

2. I don't know about behavioural changes – I think they just go from fight to flight – but if you blow off a subentity with, say, a gun on it, for example, then that gun is gone. If you get into a fight with a Cat or an Iguana you can use this to pick them to bits.
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Cmdr James
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Post by Cmdr James »

They can become unmanned, they can also have an AI event, such as running away when they become damaged. I dont think there are things like degraded performance.
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dalek501
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Post by dalek501 »

How about damaging their equipment? IE. Injectors, ECM etc? And do their lasers heat like normal? I always seem to be coming across ships that appear to be firing almost constantly.
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Cmdr James
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Post by Cmdr James »

The lasers do overheat, but I am not certain that they follow the same rules as player lasers.

I dont think their systems can become damaged.
Flashheart
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Post by Flashheart »

Thanks for the answers!
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Lestradae
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Post by Lestradae »

Cmdr James wrote:
I dont think their systems can become damaged.
I think they can, via Law Missile and/or Overrides Missile.
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Cmdr James
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Post by Cmdr James »

Sorry, let me clarify. Players can suffer from equipment damage as the result of taking direct fire when shields are depleted. This does not occur for NPCs.

It is possible to script other things happening, so there may be missiles or tools like L said.
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