Oo, a Friday afternoon conversation.
1. You know when someone's nearly dead because of the sparks... otherwise I think the element of experience of similar ship encounters and guessing how many hits you got in is important part of the current game balance... don't you think it would be too easy to make "fight or flight" decisions if you had exact indication of what was left?
2. An indication on the scanner of what is currently targetted (maybe like the comms 'brackets'). When there are 3 cobras behind and I've spent ages pummeling one I'd like to know which it is!
Doesn't the "Enhanced scanner" doohickey already do this? Or have I acquired that from an OXP without realising?
3. How can pilots in escape pods be scooped up and returned alive if I've got no cabin space/life support? (Slaves in cargo pods I like to think of as slaves of the destroyed ship in self-contained slave 'pods'). Shouldn't these pilots appear in the manifest also?? Maybe as a corpse for less insurance?!
If you eject "Slaves" just after you have scooped up an escape pod, you'll find that an escape pod is jettisoned again... thereby implying that the pod just sits in your hold. It will therefore continue to provide life support in the vacuum of your cargo bay rather than the vacuum of interplanetary space. Seems consistent enough! And it does tell you who you have scooped up when you collect the pod, although you're right, would be cool if this was in the manifest.
(I always feel a bit unclean if I total a ship for bounty and then claim the rescue insurance too!)
4. Is there or will there be an option to put console messages somewhere into the HUD? I don't much like 'disembodied' messages, I'd prefer them on a little screen in the HUD or in the comms only. Or at least an option to alter the font size??
Yeah I keep thinking that but I don't think we should fool with the GUI further until we have a stable release out. I dunno if this could be done in a HUD OXP... maybe - in which case we could have a go now...
5 A 'sell all' key - not the enter key sell all of an item but a 'sell all cargo' key
All sorts of that kind of thing coming in next release, let's see what we get in that... I -think- this is in there. If not then an easy patch to submit to the version AFTER the stable release...