Trunk: Ship could not leave the dock

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Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Trunk: Ship could not leave the dock

Post by Screet »

Hi,

I just had a strange encounter while fighting off some pirates of a pirate cove. They tried to launch another ship, but that one was not able to leave the dock. It apparantly tried to turn within the dock before it could get outside, thus blocking it:

Code: Select all

[dumpState]: State for <ShipEntity 0x259907c0>{"Firewasp" ID: 643 position: (14929.8, -20844.2, 131885) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}:
  [dumpState.entity]: Universal ID: 643
  [dumpState.entity]: Scan class: CLASS_NEUTRAL
  [dumpState.entity]: Status: STATUS_IN_FLIGHT
  [dumpState.entity]: Position: (14929.8, -20844.2, 131885)
  [dumpState.entity]: Orientation: (-0.619274 - 0.34132i + 0.34132j - 0.619274k)
  [dumpState.entity]: Distance travelled: 0
  [dumpState.entity]: Energy: 85 of 85
  [dumpState.entity]: Mass: 154216
  [dumpState.entity]: Owner: <StationEntity 0x1e210cb8>{"Rock Hermit" "Rock Hermit" ID: 574 position: (14932.8, -20844.2, 131635) scanClass: CLASS_ROCK status: STATUS_IN_FLIGHT}
  [dumpState.entity]: Flags: isShip, isSunlit
  [dumpState.shipEntity]: Name: Firewasp
  [dumpState.shipEntity]: Display Name: Firewasp:bounty:22 cr
  [dumpState.shipEntity]: Roles: <OORoleSet 0x10f46da8>{defense_ship escort firewasp-NPC hunter pirate racer scavenger}
  [dumpState.shipEntity]: Primary role: defense_ship
  [dumpState.shipEntity]: Script: <OOJSScript 0x11bf7750>{"oolite-default-ship-script" version 1.73}
  [dumpState.shipEntity]: Subentity count: 2
  [dumpState.shipEntity]: Behaviour: BEHAVIOUR_AVOID_COLLISION
  [dumpState.shipEntity]: Destination: (12960.1, -20844.2, 130649)
  [dumpState.shipEntity]: Other destination: (0, 0, 0)
  [dumpState.shipEntity]: Waypoint count: 0
  [dumpState.shipEntity]: Desired speed: 0
  [dumpState.shipEntity]: Fuel: 70
  [dumpState.shipEntity]: Fuel accumulator: 1
  [dumpState.shipEntity]: Missile count: 1
  [dumpState.shipEntity.ai]: AI:
    [dumpState.ai]: State machine name: pirateAI.plist
    [dumpState.ai]: Current state: TRAVEL_TO_LURK_AREA
    [dumpState.ai]: Next think time: 555.759
    [dumpState.ai]: Next think interval: 0.125
  [dumpState.shipEntity]: Frustration: 0
  [dumpState.shipEntity]: Success factor: 2330.84
  [dumpState.shipEntity]: Shots fired: 0
  [dumpState.shipEntity]: Time since shot: 100336
  [dumpState.shipEntity]: Spawn time: 213.241 (342.493 seconds ago)
  [dumpState.shipEntity]: Hull temperature: 60
  [dumpState.shipEntity]: Heat insulation: 1
  [dumpState.shipEntity]: Flags: isFrangible
Note the "distance travelled"...

Screet
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