Oh how I love (but will hate) this soundaegidian wrote:
Trumble mission
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- Rubinstein
- Competent
- Posts: 41
- Joined: Thu Jun 30, 2005 1:13 am
thanks for the nice reaction.
I think I know what you need then. I can tweak and grayscale a few components..aegidian wrote:If there are separate component images (eyes mouth body in different animation poses) that'd be even better. Color I can handle by drawing a grayscale image with OpenGL (the same way I color the text), so grayscale images would be best.
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
Excellent.Murgh wrote:thanks for the nice reaction.I think I know what you need then. I can tweak and grayscale a few components..aegidian wrote:If there are separate component images (eyes mouth body in different animation poses) that'd be even better. Color I can handle by drawing a grayscale image with OpenGL (the same way I color the text), so grayscale images would be best.
Don't forget to make them as hi-res as possible. I'll reduce them as necessary.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
Nice!
I like the way this is progressing.
-How about the interaction? Would it be possible to pet them with the mousepointer and make them purr?
-Have narcotics randomly reduce numbers or increase reproduction rate?(depending on the type of drug, they are either aphrodisiac or deadly to trumbles)
Sorry Murgh, but I would space them as soon as I saw one on the screen. I don't like the way they are looking at me.... they are either stoned or are plotting to kill me and take over the ship.
EDIT: Looking over the expressions you have so far, confirm my (above) fears...how about another expression: eyes waving about on stalks?
Maybe if the code isn't too hard, some alternative lifeforms can be oxp'd to infest ships?
(Space herpes come to mind...)
(Noymann machines evolving and consuming machinery and computers)
-A more sinister form of infection: ship may become possessed by evil gremlins and GameOver if hold is filled.
Mission flow: a ship radios for help. (some comms relating to a contract to exterminate it, decide either for huntee or hunter)
Destroy huntee: end mission.
Save ship from destruction by bountyhunter:
the ship offers to trade some of it's cargo.
accept trade. You get a hold full of rubbish and a gremlin.
no way you can get rid of the gremlin.
You may not get access to a station (10% chance).
If you add water or food or whatever and they multiply.
hold full = you lose controll of ship = Gameover.
Only way to rid yourself of them is sundiving.
I like the way this is progressing.
-How about the interaction? Would it be possible to pet them with the mousepointer and make them purr?
-Have narcotics randomly reduce numbers or increase reproduction rate?(depending on the type of drug, they are either aphrodisiac or deadly to trumbles)
Sorry Murgh, but I would space them as soon as I saw one on the screen. I don't like the way they are looking at me.... they are either stoned or are plotting to kill me and take over the ship.
EDIT: Looking over the expressions you have so far, confirm my (above) fears...how about another expression: eyes waving about on stalks?
Maybe if the code isn't too hard, some alternative lifeforms can be oxp'd to infest ships?
(Space herpes come to mind...)
(Noymann machines evolving and consuming machinery and computers)
-A more sinister form of infection: ship may become possessed by evil gremlins and GameOver if hold is filled.
Mission flow: a ship radios for help. (some comms relating to a contract to exterminate it, decide either for huntee or hunter)
Destroy huntee: end mission.
Save ship from destruction by bountyhunter:
the ship offers to trade some of it's cargo.
accept trade. You get a hold full of rubbish and a gremlin.
no way you can get rid of the gremlin.
You may not get access to a station (10% chance).
If you add water or food or whatever and they multiply.
hold full = you lose controll of ship = Gameover.
Only way to rid yourself of them is sundiving.
Riding the Rocket!
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
could #kills be a trigger for trumble behaviour?
For example exery 15th kill they coo and jump about, crowd around the front viewscreen and generally make themselves a hazard by cheering you on!
Right On Commander! Coo! purrr. wooot!
They even crawl into the legs of your zero-G slacks with yellow trimmings!
{we need a trumble smiley}
For example exery 15th kill they coo and jump about, crowd around the front viewscreen and generally make themselves a hazard by cheering you on!
Right On Commander! Coo! purrr. wooot!
They even crawl into the legs of your zero-G slacks with yellow trimmings!
{we need a trumble smiley}
Riding the Rocket!
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)