The Carrier Market

General discussion for players of Oolite.

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lfnfan
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Post by lfnfan »

Vectra - aren't they made by Galactic Motors?
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dalek501
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Post by dalek501 »

Where can I see this "neoCaduceus" of which you speak? I had a problem choosing between two... and now a third choice! :)
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Post by Diziet Sma »

dalek501 wrote:
Where can I see this "neoCaduceus" of which you speak? I had a problem choosing between two... and now a third choice! :)
Caduceus thread

neoCaduceus mentioned here...

Direct link to download here
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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dalek501
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Post by dalek501 »

Wow... yes... choices choices!

I don't want to drag the thread too much off topic here, but I have to admit I'm an old Elite-head at heart and I was really set on a Supercobra as I could justify to myself that I was still playing the game in a Cobra! ;)

Funny really that I don't mind adding OXPs that take the game away from the original Elite, but I still think that I ought to be flying a Cobra!


:shock: :?
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Post by DaddyHoggy »

I hear what you're saying - should I ever get enough time to play the game - my plan is to own a SC...
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Post by Nemoricus »

For all the time I've been playing Oolite, I've never switched from the Cobra Mk. III. Why would I need to? It has everything I need. A good turn of speed, enough cargo space to scavenging and trading worthwhile, and enough equipment to make it a truly formidable fighting ship.

Bell and Braben knew what they were doing when they made the Cobra Mk. III the player's ship.
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Post by DaddyHoggy »

Nemoricus wrote:
For all the time I've been playing Oolite, I've never switched from the Cobra Mk. III. Why would I need to? It has everything I need. A good turn of speed, enough cargo space to scavenging and trading worthwhile, and enough equipment to make it a truly formidable fighting ship.

Bell and Braben knew what they were doing when they made the Cobra Mk. III the player's ship.
True, true, but.... In my C64/Amiga Days I always wanted to see what it would be like to own a different ship... it seems churlish not to take the opportunity in Oolite, to live out this childhood fantasy.
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Oolite Life is now revealed here
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Post by Diziet Sma »

dalek501 wrote:
Wow... yes... choices choices!

I don't want to drag the thread too much off topic here, but I have to admit I'm an old Elite-head at heart and I was really set on a Supercobra as I could justify to myself that I was still playing the game in a Cobra! ;)

Funny really that I don't mind adding OXPs that take the game away from the original Elite, but I still think that I ought to be flying a Cobra!


:shock: :?
Yeah.. I understand where you're coming from.. I have to admit, now that I have a working trunk build as well, I do love that normalmapped Griff Cobra... but this is why I've split off a couple of gamesaves under different names, so that I can take them in different directions. I have a bounty-hunter-me, a pirate-me, and a trader-me, so that I can take on whatever persona I happen to be in the mood for that day.. they are all flying different ships now, as they chose ships that suited their plans, but all stem from the same original character..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by dalek501 »

Hmm yeah.. 1.73. I hadn't thought of that.

I just know that I'm going to want that normal mapped ship! Can anybody, or has anybody, done a job on the Supercobra yet? I have to admit that is one thing that has held me back. Looks wise it looks a little dated now...
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Post by ClymAngus »

I'll be normalmapping the cad when I'm done with the mapping project. I can see that taking a few months yet though, just as long as I don't get drawn into the flash project attached to it. :shock:
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Post by Captain Hesperus »

DaddyHoggy wrote:
I hear what you're saying - should I ever get enough time to play the game - my plan is to own a SC...
I feel you there.
I started a new Jameson a few weeks back, current status:
Stardate: 2084317:03:33:08
Cash: 142672.9
Legal Status: Clean
Rating: Dangerous (2226)

Cobra Mark III:
Large Cargo Bay E.C.M. System Fuel Scoops Naval Energy Unit
Docking Computers Galactic Hyperdrive Witchdrive Fuel Injectors
Scanner Targeting Enhancement Multi-Targeting System
Advanced Space Compass Target System Memory Expansion
Shield Boosters Military Shield Enhancement Fore/Aft Military Laser
3x E.C.M.-Hardened Missiles 1x Quirium Cascade Mine

I'm in the market for a SuperCobra, Imperial Courier or Tiger Mark I too. :D

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Post by Screet »

Captain Hesperus wrote:
I'm in the market for a SuperCobra, Imperial Courier or Tiger Mark I too. :D
Concerning it's you, I'd say it has to be a tiger ;)

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Post by Lestradae »

Screet wrote:
Captain Hesperus wrote:
I'm in the market for a SuperCobra, Imperial Courier or Tiger Mark I too. :D
Concerning it's you, I'd say it has to be a tiger ;)
And, as OSE WiP V0.4 seems to be nearly bug-free as of yet, perhaps you want to get yourself this one and buy a Tiger Hauler Mk II?

This one has the same specs as the Tiger Mk I, but is upgradeable with LCB to ~ 165 tons of cargo space - costs 1.3 million Cr or somesuch. Will pack more trumbles into that hold :twisted:

Have fun 8)

L
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Post by nijineko »

i'm pretty stuck on my imperial courier. especially since i found one with navy mods. cost me a fat wad of credits, too.

i've never really seen the nice courier contracts... guess i've been too busy bouncing around and seeing the various sights in galaxy 1.
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Post by Eric Walch »

nijineko wrote:
i've never really seen the nice courier contracts... guess i've been too busy bouncing around and seeing the various sights in galaxy 1.
When looking in the code that selects the quantity, I see it generates random amounts, but when that amount is less than 30 tons it chooses a new random amount until it gets one of 30 tons or bigger. That excludes by definition any craft with less than 30 ton cargo bay from the contract market.

I also tried to figure out the maximum possible profit.
Maximum offers are 497 ton, 9425 kgr or 19841 grs. After figuring out how discounts and premiums are calculated I see that the highest value contract that could be offered is a platinum contract with a gain of about 500 000 credits. Now just wait until that arrives. (And make sure you have always about 900 000 credits ready to accept that contract)

So there is nothing to brag about a mere 160 000 credit contract.
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