Never mind. I used the setup Cmdr Wyvern has made for his Cyborg, and made a similar setup using internal Oolite joystick configuration and the Logitech profiler. Cmdr Wyvern, I see that you have used different sticks for roll and pitch. Does this mean that you primarily fly with yaw and pitch. Having played Elite in the old days, I am a roll and pitch person. (I will test both though)Gimi wrote:Got one of these and wondered if anyone has tried to make a profile for Oolite in Logitech profiler. I know I can edit the keyconfig.plist, but I want to leave that alone for now while I test it. I also want to have the option to use keyb and mouse when I don't have the rumblepad available. So, if anyone has made a profile for the rumblepad that works with Oolite, I am being bold and asking if I could have a copy (export).
Now, I know many of you would advocate a joystick, but a mostly play when I am travelling, and packing a joystick is just too much.
PC Joystick (Sorry)
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Re: Logitech Rumblepad 2
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Re: Logitech Rumblepad 2
That's correct.Gimi wrote:Never mind. I used the setup Cmdr Wyvern has made for his Cyborg, and made a similar setup using internal Oolite joystick configuration and the Logitech profiler. Cmdr Wyvern, I see that you have used different sticks for roll and pitch. Does this mean that you primarily fly with yaw and pitch. Having played Elite in the old days, I am a roll and pitch person. (I will test both though)
Since I got ahold of an X52, yaw and pitch are on the stick, and roll is on the twist axis. Thrust is the throttle, of course.
I believe that B&B used the roll/pitch only model only because of the limitations of 80's area equipment. 4-axis joysticks didn't exist. If the hardware were up to it, I'm sure they would've supported full control.
Now that the hardware capabilities are there, why not abandon the limited flight interface and go with full control.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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Re: Logitech Rumblepad 2
Ok, I find myself using yaw more and more, but roll and pitch is still the main control I use. Have roll and pitch on right stick and thrust and yaw on the right stick. (Yaw is really good for docking).Cmdr Wyvern wrote:That's correct.
Since I got ahold of an X52, yaw and pitch are on the stick, and roll is on the twist axis. Thrust is the throttle, of course.
I believe that B&B used the roll/pitch only model only because of the limitations of 80's area equipment. 4-axis joysticks didn't exist. If the hardware were up to it, I'm sure they would've supported full control.
Now that the hardware capabilities are there, why not abandon the limited flight interface and go with full control.
A quick question.
Using the left stick for thrust works fine, but how did you make it send an "I" when pushed all the way for injectors. (maybe it is similar to Logitech).
Same question goes for the "J" in navigation mode.
Code: Select all
Combat mode controls:
Left stick Y = * Pushed all the way up engages injectors
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
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Re: Logitech Rumblepad 2
Saitek's controller programming software allows an axis to be 'banded', and used to send keypresses to the game. Logitech's software may or may not allow the same functionality, I'm not sure.Gimi wrote:A quick question.
Using the left stick for thrust works fine, but how did you make it send an "I" when pushed all the way for injectors. (maybe it is similar to Logitech).
Same question goes for the "J" in navigation mode.
Code: Select all
Combat mode controls: Left stick Y = * Pushed all the way up engages injectors
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
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Ryzen 5 1500X
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Have you got to the bottom of the showstopper re: scaling debris?another_commander wrote:We issue the changelogs when new releases are made. But rest assured there are a lot of changes and improvements for the next version.Governmentyard wrote:Is there somewhere the expected changes in 1.73 are listed? searching the forum for it turns up nothing.
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Force-feedback makes the stick less reliable overall, and few games support it anyway. Oolite has no force-feedback support.
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I wasn't referring to the FF, which I have no intention of using. It does however look like a lot of joystick for the money, anyone looking to get into Oolite without spending fifty quid on a controller could perhaps do worse, given that the majority of PC joysticks are shite and will degrade rapidly whether you pat twenty or thirty quid for them.
Now you've mentioned it though, there's no indication of whether the vibration can be turned off, so I'll need to confirm it can before I get one.
Now you've mentioned it though, there's no indication of whether the vibration can be turned off, so I'll need to confirm it can before I get one.