The key does not exist in the original descriptions.plist because it is not necessary for English. You will have to add it yourself. Open the descriptions.plist of your OXP and put this line at the end, before the final closing brace:SwissMäc wrote:You're right, I have it in uppercase in the text and it gets overridden but I can't find the lowercase settings ?
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"lowercase_ignore" = yes;
Cache refresh with Shift is meant to work only on game startup, not when you load a saved game.No, I haven't forgot that, but I discovered a strange behavior, if you hold shift at the start of Oolite, all the OXP will be reloaded, but not complete if you hold shift when you open a saved game.
This is correct. In the 0.1 version of your OXP that I have downloaded, the above text is in English, though. As for the species name, it is handled internally in the code and is built out of its components specified in descriptions.plist under the inhabitants section."contracts-@-a-@-wishes-to-go-to-@" = "%@, ein %@, möchte nach %@.";
The first %@ is the name and is OK.
The second %@ is the species, but where will it be defined, it have to adapt it for german ?
The third %@ is the destination an correct, too.
Hope this clears things up.