A sick mind probably - I merely see a naked woman riding a motorcycle - completely healthy and innocent. It apparently depends on what you're primed for... like, all the teenagers around here insist that this is a picture of dolphins.
I admit to a heavy Watchman influence on that one - IIRC: it's possible to get the pattern to shift through scripting and shaders.
The idea was that the vigilante is a rogue or wannabe cop on star-chamber style justice kicks. They'd be stuck as offenders but act as hunters... maybe using the fancy ordinance from the oxp of the same name.
However, I don't see why that and the renegade viper cannot be player ships. Can I put a bounty on a player ship?
Well, Vipers are legal to own (AFAIK), whatever painted you give it..
That is actually interesting idea: to have ships that are less legal than others. Of course, that would mean paying fines all the time, which is silly.
A sick mind probably - I merely see a naked woman riding a motorcycle - completely healthy and innocent. It apparently depends on what you're primed for... like, all the teenagers around here insist that this is a picture of dolphins.
On the viper pattern I see a slightly odd looking eagle flying over a skull ion the desert on a sunny day.
It took me quite a while to spot the dolphins in the linked picture
Heh heh - OK: I'm caught exaggerating for effect. I'll concede that "there exist teenagers who cannot see the dolphins" ;) tisk tisk - do your parent's know? You know you're going to go blind don't you? Eh? Eh! Speak up! You young things always mumble - In my day the children had respect for their elders...
I've shown that pic around public places to interesting effect - adults telling me off for showing it to children and children talking excitedly about the dolphins. Works best if you don't tell people the trick.
A curious reaction is when people refuse to believe there are two pictures. (usually people who are offended.)
So print it out and show it to people - it's fun.
The illusion there is caused by the same mechanism that picks out images from ink blots. In fact, any irregular shape with a lot of bilateral symmetry. It probably evolved as a predator-spotting heuristic.
I figured that ink blots would make neat, and slightly disturbing, ship markings. And, as mentioned before, a certain comic book character influenced the decision to actually do it.
Having a "vigilante" craft which is pale with dark shifting ink patterns may be a little blatant though.
I've knuckled under and redone that fancy anaconda skin.
The original UV map was designed before I knew about normalmaps or had experience with hull-lights. Since the mood-lit anaconda (earlier) got good reviews, I figured I'd try too...
technically those window lights are a little close together to be births and would normally look into a large hold space. But what the hey. There are other floodlights on different parts of the hull and the cargo-bay doors have been redone as roller-doors in one big panel.
(Which means I can cut them away for an open cargobay ... have a separate model for the door, and add cargo-pod models to shoot independently. Perhaps each cargopod model can spawn a dozen floating pods when you shoot them?)
I've added the anaconda reworking to the skinning tutorial from before.
This expands the simple reskinning at the beginning to a full reworking from the UV Map and up.... includes how to make an effects map and a normal map. And more screenshots.