Screenshots
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ah...er....yeah, that particular Anaconda is actually flown by the giant lobstoids of Xequerin (G1). The lobstoids themselves can reach heights of er 10 metres, the tallest lobstoid of all reached a whooping 12.3 metres. And um they really like Anacondas. All the er other Anacondas have got much smaller cockpits.....you must have seen them...they normally hang around generation ships or the "black hole" at the centre of the Frontier universe.
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I thought that giant window led down to the Star Trek style Arboretum or internal "Silent Running" style Bio-domeramon wrote:ah...er....yeah, that particular Anaconda is actually flown by the giant lobstoids of Xequerin (G1). The lobstoids themselves can reach heights of er 10 metres, the tallest lobstoid of all reached a whooping 12.3 metres. And um they really like Anacondas. All the er other Anacondas have got much smaller cockpits.....you must have seen them...they normally hang around generation ships or the "black hole" at the centre of the Frontier universe.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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How beautiful is this game now - can't wait until 1.73 is the playable rather than testable version...another_commander wrote:A couple of unusual ones now, first being a sunrise at Edrebi, a poor anarchy in Galaxy 5. Makes heavy usage of the new sun configurable properties by Kaks:
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Wow you seem to have more control over the settings than I do. Till now I only got Redcolor, Yellowcolor to work. I'm not able to code a deep red sun by using colour codes like on the last page. Probably need another code example for that. O well I'm not a coder
But great!
But great!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Griff will be very pleased to hear that...overmage wrote:that's a goddamn awesome ship.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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@overmage: If you thought that was awesome, may I kindly point you to those shots?:
https://developer.berlios.de/dbimage.php?id=4436
https://developer.berlios.de/dbimage.php?id=4368
Same ship, better screens
https://developer.berlios.de/dbimage.php?id=4436
https://developer.berlios.de/dbimage.php?id=4368
Same ship, better screens
very nice indeed! I'm a bit of a layman on these things, and perhaps not the right thread (please feel free to point me to the right place if not!) but I'm not quite getting this 1.73. business and normal maps(?) etc. Are these going to be the standard ships or are they oxp's? How are they different to those ships in 1.72 and before?
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Here is some good information on normal maps and what they do and how they work. Regarding the other questions, the standard ships are going to be still standard in 1.73. The ships shown on the screens are from OXPs (Griff's ships mainly) and support normal maps.dalek501 wrote:very nice indeed! I'm a bit of a layman on these things, and perhaps not the right thread (please feel free to point me to the right place if not!) but I'm not quite getting this 1.73. business and normal maps(?) etc. Are these going to be the standard ships or are they oxp's? How are they different to those ships in 1.72 and before?
Having said that, if Griff manages to create a full replacement ship set of this quality before 1.73 gets out, I would really like to give consideration to replacing the original ships with his.
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:)
Hurray!another_commander wrote:You know, v1.73 does support parallax mapping, too:
Castles ... in ... space!
http://www.youtube.com/watch?v=tYjbkRktqIE