I've been doing some tweaking:
... banner :D
Images are full - if this causes problems I'll edit for thumbs.
Anaconda - with mood lighting:
... the hull floods (big yellow bits) need to be less obviously painted on.
I'll get rid of the yellow - leaving one bright line at the top of the grooves, and a light glow where the light touches the hull.
Unfortunately, I didn't keep the layers so I have to redo from scratch. I did manage to get the normalmap to behave itself. As Griff comments - the issues occur when the map crosses the x-z plane (of the model). This means I need to make two normalmaps for the ship, one with x axis reversed, then cut and paste the appropriate bits.
... excessive normalmapping for the Ghavial. I decided to see what the croc skin looked like in 3D. What I need now is to put the decals only on the raised bits. Interestingly, this model did not have the x-z plane problems.
... Moray MED on a mission. In the background is the iso station sporting the Alien Hull skin. I have considered cutting the lines deeper so they show up at greater distances.
... Gecko sporting under-wing missiles.
... Sidewinder X loaded for bear.