CaptKev wrote:Your stations are looking better but they still need more variation in detail.
Oh no they don't - the sort of complexity you've shown me is the sort of detail that goes in an
OXP. If I'm gonna do that, I'm gonna remodel them.
I'm not trying to create a cick-ass station here. These are default stations - all I need is enough to stop them looking out of place. After that - a list of suggested oxps is appropriate.
However - if you mean to draw my attention to the fine-detailing on that model... the texture I used has a wider range of detail than in the illustration. Vis:
However, it takes quite a high resolution to make it like that... There's one normalmap (2048x2048), one effectsmap (1024x1024) and three textures (1024x1024). It does withstand quite extreme closeups though. I could make the variation more obvious with a greater height differential?
Having only one type of texture for the whole model does not bother me for the dodo and isoc stations - these are rare anyway. If I figure it out, I can add windows. But recall - early comments indicated that folk are quite happy with the classic (no detailing) stations. So far, that's actually the majority vote.
The only thing I can think of for the coriolis is to add rows of windows to the central raised circle (well - more windows in the triangles?) That would mean adding two more textures unless I put the windows on all sides.
... this shot probably shows the texture variation in the fine detail the best - click for full-size (warning: 1024x768).