![Image](http://i598.photobucket.com/albums/tt68/Simon_Bridge/th_neocoriolis-views.png)
... better views of the bumpy station - I tried this trick with the dodo and iso to no effect - still dunno what went wrong.
The big green triangle blocking the bottom half of the shot is the nose of the cougar ... if you look at the model, putting the viewpoint in the middle of the cockpit window will do this. It's somewhat annoying but it's a very tough ship - so maybe it's worth it.
Mostly, I'm adjusting the poorer views so they ore still plausible but not so restrictive. Particularly with the less popular ships. So you can drive something tough with annoying quirks or something that is nice to fly but dicier in combat ;)
I do need someone to check this out though.
![Image](http://i598.photobucket.com/albums/tt68/Simon_Bridge/th_neopython-shaders.png)
... here's what started it all - a full-shaded (neo)python. Note the S shape on the cargo-bay doors? It's following the triangle edges. I could have avoided that by using a normalmap to make the crack in the doors - but didn't know about it then.
![Image](http://i598.photobucket.com/albums/tt68/Simon_Bridge/th_moraymed-ss.png)
... one of he more contraversial models - I cannot remember how far the shaders had got when I took that.
Bouys - the designs I've got all have a central spike with a number of vanes radiating out - the vanes could boast decals for sponsors and/or advertising.
With shaders - ads can involve flashing neon signs - but I've never liked YAH. If anything, I'd want to restrict ads to corporate systems - maybe poor systems close to them.