overmage wrote:I think temperature is a bad idea, not sure why but doesn't sit well with me. Making them take up cargo space (IMO, cloaking devices should take up a hell of tonnage) is a good idea.
I'm not too sure about that thing with the cloak taking up cargo space: After all, a cloak would most probably be done by materials applied to the outer side of the ship and just a tiny regulation unit. So maybe the cloak container contained nanobots which would create that coat...? At least nowadays scientists are building cloaks in the way of applying material to the outside of the object they want to become invisible.
Concerning the energy usage, I believe that a few parts of equipment could be revievewed.
For example, I'd instantly think that the ore processor would need quite some energy while doing it's business!
However, I do consider energy consumption of the docking computer (as it was at least some time ago) a bug: Even a tiny old 8-bit computer was able to calculate the flight path and ships engines settings to allow docking, so why would we now, so far in the future, require some super-computer for that simple task?
Equipment like the MASC should in my eyes consume energy...but then it would also require an activation key. I've seen code for energy consumption with enabled Jammer in the code, however I failed to find anything on how to activate it *GRRR*
The Filter, which counters the MASC, should in my eyes not use energy, as that's some simple computer program running to sort out the false-detections the MASC causes...
Much equipment that could be considered large would really not add to the cargo space anyway, as that's clearly stuff that would be attached to the outside of the hull (landing gear, heat protection, fuel scoops).
Fuel scoops...well, I guess they SHOULD use quite some energy for that tractor beam.
Much equipment is also just a tiny addition to the ships software, just like the scanner filter. Navigational Array, Targeting Enhancement, Rock Hermit Locator, Advanced Space Compass...
Screet