oolite window closing

News and discussion of the PC port of Oolite.

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firemanpek
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oolite window closing

Post by firemanpek »

just downloaded oolite and the game windo keeps quiting and closing for no reason. I have windows vista
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Post by another_commander »

Which version did you download? What are your PC specs? Do you have a log from the game? It should be inside the oolite.app/Logs folder and is called Latest.log. Please post the contents of this file.
firemanpek
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Post by firemanpek »

Im not very good with computers, i downloaded ver1.65 it lets me take off and fly for a while then the window closes. I can't find the app. log/latest log, i tried cntrl return on screen but i couldn't find it. Sorry, i was better when i had a commodore 64
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Post by firemanpek »

my PC specs Dell Inspiron 1525. don't really know much more about it
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Lestradae
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Post by Lestradae »

Hi firemanpek,

try again with version 1.72.2 installed, really do. It may be called a test version, but is more stable than 1.65 and many oxps will no longer run with the de facto outdated version 1.65.

Cheers

L
firemanpek
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Post by firemanpek »

Thanks so much Lestra. Its so cool how you people help each other out. Its working fine...yeeehaaa. just like the c64 days
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Re: oolite window closing

Post by Screet »

firemanpek wrote:
just downloaded oolite and the game windo keeps quiting and closing for no reason. I have windows vista
Could it be that you've been resizing or moving the window? I made a few tests with 1.72.2 on XP32, XP64 and Vista 32 recently...and it turned out that the Vista system began to massively leak memory when I did move/resize the window! It was possible to continue the game for a brief amount of time, but then the memory was exhausted and the game crashed (closed).

Screet
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Post by Zanasj »

On the topic of crashes... 1.72.2, Win XP, some OXPs installed...

I make several jumps and dock in most systems, and when I press F1 to launch, the game crashes to desktop. There's no notable symptoms, other than variable (small) lag on docking / launching depending on the number of ships and asteroids present (I think). What's interesting is that the game never crashes on the first few launches. A series of once-per-launch memory leaks piling up?

Could anything interesting be found in the logs; what should I be looking for?
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Post by Thargoid »

I would wonder if that particular one is due to when the system is being set up either just before or just after launch (depending when the OXPs do their stuff, on this.shipWillLaunchFromStation or this.shipLaunchedFromStation).

I have noticed that if an entity is spawned within another one, then you can get a desktop moment. Not usually a problem, but when things like system.legacy_addShipsWithinRadius(...) are used it can sometimes cause things to appear in the wrong place, within something else (e.g. if you go it near a station, the added ship can occasionally be within it if you're unlucky).
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Lestradae
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Post by Lestradae »

Zanasj wrote:
On the topic of crashes... 1.72.2, Win XP, some OXPs installed...

I make several jumps and dock in most systems, and when I press F1 to launch, the game crashes to desktop. There's no notable symptoms, other than variable (small) lag on docking / launching depending on the number of ships and asteroids present (I think). What's interesting is that the game never crashes on the first few launches. A series of once-per-launch memory leaks piling up?

Could anything interesting be found in the logs; what should I be looking for?
Perhaps your problem is related to the one here:

https://bb.oolite.space/viewtopic.ph ... 4&start=15
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Post by Zanasj »

Perhaps your problem is related to the one here:

https://bb.oolite.space/viewtopic.ph ... 4&start=15[/quote]

Could be. However, now that I'm in galaxy 3, I've been so far unable to recreate the crash, despite flying approximately equally long runs as before, usually without visiting one star system twice. I haven't disabled any OXPs that I used when the crashes did occur. Oh well. Needs more testing, as the saying goes.
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