So it's going to be what needs to be tested, how the new texturing and that worldscript event play together.
But that said the solution could always simply be "don't try and land on a mountaintop", or "beware of low-flying rocks"

And as for being like System Redux, sadly at times some of those textures start to show their resolution limitations when you're getting very near the surface (and occasionally some trippy effects on some of my machines, presumably due to graphics card/driver limitations).