Anyway, I just got Oolite v1.72.2 for Windows. I've been playing it with a number of OXPs now, namely Dictatorships, Commies, Hyperradio, Random hits, UPS Courier, Rock Hermit locator (yeah!), and some smaller features / extra ships. I have some questions / observations / stale data... feel free to comment.
-1. Custom avatar doesn't work, but then again, somebody already reported it...
0. The Oolite BB confirmation mail went right into my Yahoo spam folder! Yahoo! :/
1. Not all OXPs packages contain author names in their documentation, or complete contact info. Just an observation.
2. I'm not sure what caused this, but sometimes leaving space stations / rock hermits, the game crashed (to desktop) without any message. The log sez this several times...
Stingray? Is this caused by the Stingray ship OXP, or is it some Oolite internal function? I've removed the OXP for now.[files.notFound]: GLSL ERROR: failed to find fragment program stingray.fragment.
3. Thargoids have appeared near the Seedy Bars of Random Hits OXP a couple of times! Heh, heh. This made the battle easier. Funny thing that I apparently got destroyed by a cascade mine (or something) while chasing a lone hoodlum once.
4. Autodock for Seedy Bars doesn't seem to work. Must investigate further. What's kind of unsettling, it feels like you almost have to touch the back wall of the hangar to dock. Manual docking with e.g. coriolis feels safer!
5. Btw, the documentation of Random Hits has version number 1.2, despite the download link reading V1.3.275 Beta.
6. I'm still using the Cobra Mk3. My current moneymaking scheme is that I fly around, doing random hits, and visiting the rock hermits a lot. Looking at the cargo contracts, some of the cargo amounts are high, several hundred tonnes. Is this some OXP at work? (I have Python Class Cruiser & SuperCobra OXPs installed right now.) Can a big ship have multiple cargo hold expansions? What am I missing here? So far I've managed to perform one 30 ton machinery run, 10 days, min. 3 jumps; it's hard to find similiar contracts.
7. If Cobby performs a full circle with pitch in Y amount of time, and full circle with yaw at X amount of time, then how much time does a full circle using both pitch and yaw take? This was one "trick" that worked in X-wing Alliance, even with different "yaw" system, which was compensated by rolling in the opposite direction in relation to the turn, resulting in the turn being faster. So by that logic...
...
In any case, the addition of yaw makes things so much easier.
8. On this very forum, I found an example keyconfig posted, in a very elegant form (I am a windows user), which I copied and congifured. The reason was that with this particular keyboard, ^ is hard to find (the default for adv hyperspace chart). I set Q and E as yaw, so R is ECM, F is target system and so on. Arrow keys are roll/pitch.
9. Did some joker destroy some space station nav buyos?
10. I tried Star Wars ships OXP earlier, but removed it. I did notice that some shuttles got destroyed while trying to dock.
I think that this is a good game.