Yeah, an actual choice would be nice that didn't end in spacebar.CptnEcho wrote:In my experience with original Elite (for the PC) being yanked out of Hyperspace by Thargoids always left the Commander with enough fuel left to re-enter Hyperspace and travel to a nearby system or the system a Commander intended to jump to in the first place.
Sure, you've got just enough fuel to get you to a planet. of course if you actually try and save it, the Thargons will be handing you your ass on a platter in 9 seconds flat. What was that? But But it takes 14 seconds to jump you say? Shame.... What about plan B Play the hero so you kill a few, excellent OH dear..... because you actually had to AVOID some of those death dealing bast**ds by fuel injecting your fuel level just went red. You know what that means happy pilot boy? Its a slow lingering death of you! That will teach you to try and be brave.
So what we are saying here is when you miss jump, Immediate Chicken-sh** tactics of heading in the other direction, brown trail mixing with your exhaust gasses , clutching your pink whinny the poo blankee for comfort, hoping the nasty nasty saucers don't get you as you before you can jump back into the nice safe cornflower blue world of trading. = WIN!
Hardly character building really now is it? I say it's not a feature it's a bug and the sooner someone oxp's this incompetent 80's throwback late night programming, blistering brain wrong screw up into the dustbin of gaming history the better.