Cloaking device
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- Zbond-Zbond
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Cloaking device
It would be useful to have a CLOAK ACTIVE indicator included in HUD
(e.g. opposite the FUEL SCOOP indicator javascript:emoticon(':?:') where there seems to be a blank space)
(e.g. opposite the FUEL SCOOP indicator javascript:emoticon(':?:') where there seems to be a blank space)
Re: Cloaking device
Flying the Caduceus, I can tell that there already is one! Most ships have it...if the ship has a little bit of the model visible in forward view, you can see the cloak in actionZbond-Zbond wrote:It would be useful to have a CLOAK ACTIVE indicator included in HUD
(e.g. opposite the FUEL SCOOP indicator javascript:emoticon(':?:') where there seems to be a blank space)
However, not all models are built that way, thus a HUD indicator is a good idea. Probably the status indicator (green/yellow/red) could include it?
Screet
- JensAyton
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Re: Cloaking device
Blue alert?Screet wrote:Probably the status indicator (green/yellow/red) could include it?
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Re: Cloaking device
Altering the grey border around the indicator is straight-forward enough; or the blue component could be set to 1 when cloaked. Also trivial, but:Ahruman wrote:Blue alert?Screet wrote:Probably the status indicator (green/yellow/red) could include it?
- Disembodied
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Re: Cloaking device
Are you sure, sir? It does mean changing the bulb ...Ahruman wrote:
Re: Cloaking device
Could trumbles be trained to do that for us?Disembodied wrote:Are you sure, sir? It does mean changing the bulb ...Ahruman wrote:
Screet
- KZ9999
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Re: Cloaking device
I don't see why not. Trev, my trumble, has been trained to a bunch of stuff over the cycles. Right now I'm training him not to eat the missiles. The problem is that hesi likes the spicy taste of explosive. <sigh.>Screet wrote:Could trumbles be trained to do that for us?Disembodied wrote:Are you sure, sir? It does mean changing the bulb ...Ahruman wrote:
Back on track, having a HUD item for the cloak would make sense. Dull green for inactive, bright red if using it without the naval power unit, and bright green if you have all the gear. The colours are in keeping with the standard HUD. As for the icon, I don't know about the for the symbol but I'm sure one of our fine artist could come up with something.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
The cloak is a major piece of hardware and can, as mentioned elsewhere, unbalance the game play.
How about when the cloak is activated, certain equipment is partially disabled?
For example the scanner, could black out or work intermittently (say, updates only once per second). This kind of makes sense as the cloak prevents other ships (and missiles) from scanning, so affecting your own scanner from functioning @100% would be a valid side effect, since all the scanners use similar technology.
The same effect could be applied to the main display (since ships don't really have windows)
How about when the cloak is activated, certain equipment is partially disabled?
For example the scanner, could black out or work intermittently (say, updates only once per second). This kind of makes sense as the cloak prevents other ships (and missiles) from scanning, so affecting your own scanner from functioning @100% would be a valid side effect, since all the scanners use similar technology.
The same effect could be applied to the main display (since ships don't really have windows)
- ClymAngus
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Re: Cloaking device
There's always some excuse isn't there?Disembodied wrote:Are you sure, sir? It does mean changing the bulb ...Ahruman wrote:
- JensAyton
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Re: Cloaking device
Why, yes, minister.ClymAngus wrote:There's always some excuse isn't there?Disembodied wrote:Are you sure, sir? It does mean changing the bulb ...Ahruman wrote:
Wait, this isn’t an outworld thread? The devil you say!
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I think _ds_ had the smartest idea, which just happened to be the most easily implementable, too.
So, for 1.73: The key cloak_indicator_on_status_light has been added to the hud.plist. Its default value is <false/> and this is what Oolite will be using anyway if it cannot find this key in hud.plist. If this key is set to <true/>, then whenever the player switches cloak on, the status indicator's colour will change its blue color component to 1.0, making the cloak turning on immediately visible. This does not mean that the status light turns fully blue, it means it just gets a blueish shade. The actual red, green or yellow status are still recognizable. The key is set to true like this:
Of course, if this key is set to false or does not exist, things will be just as we know them today.
So, for 1.73: The key cloak_indicator_on_status_light has been added to the hud.plist. Its default value is <false/> and this is what Oolite will be using anyway if it cannot find this key in hud.plist. If this key is set to <true/>, then whenever the player switches cloak on, the status indicator's colour will change its blue color component to 1.0, making the cloak turning on immediately visible. This does not mean that the status light turns fully blue, it means it just gets a blueish shade. The actual red, green or yellow status are still recognizable. The key is set to true like this:
Code: Select all
<key>cloak_indicator_on_status_light</key>
<true/>
- Eric Walch
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Don't worry, the way A_C programmed it, it will be not possible. It is HUD only.Ark wrote:Let us hope that in the future someone from the forum is not going to create another piece of equipment that enables that possibility, something with the name “cloak device indicator“ or something in the form of an oxp.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Eric Walch wrote:Don't worry, the way A_C programmed it, it will be not possible. It is HUD only.Ark wrote:Let us hope that in the future someone from the forum is not going to create another piece of equipment that enables that possibility, something with the name “cloak device indicator“ or something in the form of an oxp.