Right now, nothing. It screams for help when shot at. And it shoots back.Star Gazer wrote:How much is it worth if you blow it up?
I might have it dump a couple of tonnes of textiles (crappy T-shirts)...
Moderators: winston, another_commander
That"s cheating!Selezen wrote:A_H, can you upload the dat and texture and a sample shipinfo file so that I can try and integrate it into my version - I might have more luck than Rxke...
I've, ummmm, expanded the concept a bit. I suspect it may be banished to out to near the witchpoint beacon...Selezen wrote:
There goes the solemn ambience!!!
I could place it about halfway between the main station and the GY Dodec.
Actually, that's quite a cool idea!Cmdr. Wombat wrote:I've, ummmm, expanded the concept a bit. I suspect it may be banished to out to near the witchpoint beacon...
I can either do an oxp myself or send the files once it's ready. I was going to write a script so players who dock can go shopping (anyone want a "I visited the TGY" bumper sticker?).Selezen wrote:Actually, that's quite a cool idea!
That way the shop will get all of the visitors to the system!
Are you going to OXP it yourself or make it part of the main one? If the latter can you send me the information to go in the planetinfo file?
1.>The most trouble arises when I import a standard texturefile from my library...aegidian wrote:Steps on how Giles moves files from Wings to Oolite:
Wings, or any exported file (like your OBJ) will reference the original BMP file as the required texture. It won't even look at your PNG.Arexack_Heretic wrote:What I do is use the bmp inside wings for looksies, then open in Photoshop and save as png.