The Assassins Guild OXP (Non-Functional 2007 Version)

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
wackyman465
---- E L I T E ----
---- E L I T E ----
Posts: 831
Joined: Thu Nov 06, 2008 10:15 pm
Location: Currently hunting you down in an Imperial Courier

Post by wackyman465 »

I can never find the hockey team at tiared!
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
User avatar
davcefai
---- E L I T E ----
---- E L I T E ----
Posts: 400
Joined: Sun Dec 03, 2006 9:07 pm

Post by davcefai »

The Scanner shows up on the F5 screen. However I do not see an "M" on my compass when I am in the same system as the mark.

I do get "B" for Space Bars.
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2885
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

The Scanner only IDs the victim when targeted. It doesn't give you a beacon lock, so its working as its meant to.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
User avatar
davcefai
---- E L I T E ----
---- E L I T E ----
Posts: 400
Joined: Sun Dec 03, 2006 9:07 pm

Post by davcefai »

Thanks.

As it used to act as a beacon I didn't know that the behaviour had changed,
sully
Average
Average
Posts: 11
Joined: Wed Nov 15, 2006 8:40 pm

Post by sully »

Hello all. Just started playing again after a 2 yr break.

Installed the Assassins oxp and im knocking around in Galaxy 7 with 250 kills, but nowts happening yet?

Am I doing something wrong?
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

To ask the obvious questions first: Which version of Oolite are you playing, and which version of Assassins?
User avatar
wackyman465
---- E L I T E ----
---- E L I T E ----
Posts: 831
Joined: Thu Nov 06, 2008 10:15 pm
Location: Currently hunting you down in an Imperial Courier

Post by wackyman465 »

1.72.1 of Oolite and a september 07 version of assasins.
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
sully
Average
Average
Posts: 11
Joined: Wed Nov 15, 2006 8:40 pm

Post by sully »

To ask the obvious questions first: Which version of Oolite are you playing, and which version of Assassins?
I've sorted it now thanks.

Got a question though. I've done the 1st mission and been invited to join the guild, now the dead mans family is after me.

Ive been buzzing around for ages and still no family vendetta? How long until something happens?
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2885
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

I think you'll find they're after the assassin, but don't know who did the deed yet. Get on with your ordinary business and by all means accept another hit, it may take a while before they track you down. :wink:

Bear in mind that to advance in assassins you need both a certain kill count AND a certain amount of time must have passed. As the Oxp is set in G7 I'd expected that most peeps would have a fair number of kills before they got there, but keep killing and sooner or later the next thing will happen. The spoilers section of the readme will give the conditions for every event and mission, if you really have to know in advance.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

I just rediscovered this bug. In 1.73, it will be reported every time you run Oolite (instead of only when the condition is hit), thusly:

Code: Select all

[script.debug.syntax.badComparison]: SCRIPT ERROR in assassins ***** Unknown comparison operator "less", will return NO.
[script.debug.syntax.badComparison]: SCRIPT ERROR in assassins ***** Unknown comparison operator "less", will return NO.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

And there is the missing moraytug in shipdata. Can be c&p'd from tugs.oxp. Then, however, its model should be changed to moray_redux.dat (or moray_redux1.dat), if you don't want to c&p the model and texture of the Moray Transporter as well.
Tool
Above Average
Above Average
Posts: 17
Joined: Wed Feb 14, 2007 11:48 am

Post by Tool »

Question:

My next assasins-mission ist to defend the Mafia Drug-Transport-Anacondas and to destroy this Supermamba.

But the shields of this Supermamba are extremely powerful: I hit, hit and hit it and nothing happens until he is firing his rocket. My ECM-System has no impact and I´m destroyed whatever I will do.

In which way you have got him?

Thanks!
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2885
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

The Mafia can defend themselves against the triads in Gekos, its the Boss and his Wasp escorts that are cutting them to bits. So luring the Boss away from the Mafia Drugs Ships is more effective than trying to fight all the ships at once. The Mafia haulers have deployed mine sweepers to stop the Triads finishing them with one q-mine. The trick is to get split the Boss from his escorts and get out of the mine-suppression field. Fire on the Boss to get his attention. He will follow and attack you. You will need injectors and a good supply of fuel (top up at the Mafia Way Station). When he attacks, switch to rear view and run away, but keep him on the scaner taking a few pot shots with your rear laser. Soon you'll have him on his own. It'll take a few missiles and a full burst from your front and rear guns to bring him down, but on his own he's not much of a threat. You can safely use an Energy Bomb as well once the Mafia are out of scanner range. It won't kill him outright if he was at full shield strength, but he'll be nearly dead and a quick laser burst will be enough to finish him.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Tool
Above Average
Above Average
Posts: 17
Joined: Wed Feb 14, 2007 11:48 am

Post by Tool »

Thanks!

I got him!

Now I have to destroy a big military ship...lets see!
User avatar
Zbond-Zbond
---- E L I T E ----
---- E L I T E ----
Posts: 410
Joined: Mon Nov 24, 2008 3:49 am
Location: Healesville, Australia

ASSASSINS GUILD

Post by Zbond-Zbond »

Not a very imaginative Subject heading from me, but a tremendous adventure from you! The OXP ran perfectly on my iMac FlatPanel 1Ghz max.memory etc. installed without hiccup or spazm.
I believe I quirium-blitzed target in minefield at a crucial stage which was rather rewarding (if rather dizzying as regards the flight path I attempted) but there was quite of lot of activity at the time, and I might be mistaken.
Fps never a problem, just noticeable in meta-populated neighbourhoods, but nothing that would impede mine detection & avoidance, or my firing Virus-missiles if I could locate a suitable target.
AssassinsGuild has kept me awake at night, and even in the day!!!!!!!!!!!!! so a very much appreciated contribution and regards to everyone involved.
..commander zbond-zbond flying boa-c-c with occasional s-cobra mettle.
Post Reply