Arexack_Heretic wrote:Could you upload the standard textures then?
I'll just slightly modify them. (maybe)
Ah, sorry, I forgot that you don't have a running version. Hang on...
Right - after duly checking, there is a dat file for the dodec, but no actual textures for it. I've uploaded dodec.dat and new-dodo.dat.
Aeg, do you have a wings file and/or texture map for the dodo?
Arexack_Heretic wrote:About the spinning: isn't that a standard feature of the station ai? Just guessing.
(BTW: not doing any real work tonite, just checking pc now and then)
I dunno. The dodec entry in shipdata.plist states it's stationAI.plist that controls it, but it should just be a standard action.
Hmm... Aeg, can you help with that one too? And is there any way to control what way the station faces?
I've done a load of work on the yard, and it's looking pretty now. I've uploaded some images to the shared zone:
http://www.hughesd.co.uk/elite/oolite/m ... reen01.jpg
- a view of the yard just after exiting the main Tionisla Station
http://www.hughesd.co.uk/elite/oolite/m ... reen02.jpg
- a view from above the graveyard.
http://www.hughesd.co.uk/elite/oolite/m ... reen03.jpg
- A view on approach to the yard from Tionisla station.
http://www.hughesd.co.uk/elite/oolite/m ... reen04.jpg
- from inside the station, looking back at Tionisla.
I've used the 'shuttle' role to populate the graveyard, so it's filled with Transporters, Orbit Shuttles and Worms. I did this because when using the monument model, the FPS went down to about 8fps. As you can see from the 4th screenshot, my FPS stayed up at about 60 for the entire duration of my trip through the yard using just ships.
The new planetinfo.plist is in the shared area. Feel free to peruse.
There are about 60 ships in there at the moment. I am gonna try and gradually up this number and see how it affects frame rates.
The trip through, with about 60 static ships just sitting there looking at me was pretty atmospheric, and the auto positioning that Giles mentioned has left a fair bit of room between the ships for a ship to fly. It should look damned great with monuments and rusty ships.
I may start work on modelling some monuments inbetween plist shuffling. I will need someone to run that python script on the .OBJ file once I've done though...sorry, but that part of the routine makes my ears bleed.
Enjoy, everyone!