Eg here's a fer-de-lance. Random Hits uses the default version, so with no OXPs it's standard, with your OXP in it's your take on it. The OXP ships in the selection pool use a version included in the Random Hits OXP. :-

Moderators: winston, another_commander
Any deployment system that requires users to fiddle with options is broken.Simon B wrote:But ... I didn't. The file linked to isAhruman wrote:Er… you can’t put an OXP inside an OXP. :-) (People generally shouldn’t be expected to look inside a folder named foo.oxp to find the OXP hiding in it, and on Mac OS X it looks like a file.)
neolite-companion.oxp.tar.gz
like always
- inside the tarball there is a readme and an oxp.
- inside the oxp are the usual directories.
sometimes an archive manager will create a directory for the contents of the unpacked archive ... it names the directory after the archive name with the .tar.gz stripped off.
If you'd opened the archive in the viewer and dragged the contents out you wouldn't have had that problem - and this option is why I don't just put the oxp content in the top of the archive.
I think you can alter the unpack options so a new directory does not get created.
That line is the camera of your front view not having been adjusted right, so that you do not see any polygons... you prolly see the very front of your "Combra" MK3..
That's the nose of your cobra. It's grey.Ark wrote:I have just test it
Excellent work simonB !!
but a small observation. When i was inside my combra MK3 i noticed that it was a gray line in the bottom of my view
I agree.Ahruman wrote:Any deployment system that requires users to fiddle with options is broken.
You can use these ships in your OXP fine.LittleBear wrote:I'm playing with your OXPs in, so it automaticaly replaces the Native ships used by Random Hits. Random Hits includes the models and textures from Old Ships, New Ships and also some of Wolfwoods and Ramons Ships. Mind if I replace these with your models and textures with your versions for the next release of Random Hits?
In washes out the hud with shaders ... I'll probably end up providing a sheet of dark glass. Or add in some of the hud oxps.Screet wrote:About your BCC: I was astonished when I switched to aft view. Front view has a part of the ship visible, just enough to provide background for the HUD, which is nice.
That is changed with the changed model. The main trouble was figuring out where to put the view.Aft view however is positioned below the BCC and has the BCCs body completely hide the upper part of the HUD, from the center of the crosshairs, which results in aft lasers being pretty useless.
Yes, the navy already uses the big trading ships equipped with turrets. I know that some people are working on a trading ship which has a massive amount of lightly pounding anti-fighter guns.Simon B wrote:Anyway, I figure a hard-as BCC would have turrets covering aft... everyone else uses escorts.