As a general rule, when a work is created it can not be copied or imitated, in any form or part there of, without the creators permission. (Excluding the 5% of work for reference in another work.) paraphrased from New Zealand's own Copyright Laws
Unless the imitation is clearly in the form of parody, as highlighted in the 'Time Comics vs EC Publishing Super-Duper-Man' case, any reproduction is illegal. Even making use of a iconic image in a work of art can cause trouble. (Visit the museum of banned art on the internet to see the number of works featuring Disney characters that the company tried to have removed and in some cases destroyed. And I'm not counting the Ed Wood Disney Porn Toons)
The fact that the planets have the same name, are located in the same points on the maps and are reached in the same ships carrying the same equipment, not the code it's self, that's the copyright. To draw an analogy from the real world, painting a copy of the Mona Lisa in modern paints doesn't change the fact that is a copy of the Mona Lisa. As far as the courts seem to be concerned, this is the crux of the issue. It is not the tools used, but how they are applied.Ahruman wrote:The real real question regarding planet data and so forth is whether the string “ABOUSEITILETSTONLONUTHNOALLEXEGEZACEBISOUSESARMAINDIREA’ERATENBERALAVETIEDORQUANTEISRION” constitutes a work or a significant portion of a work. (That’s where the planet names come from. Everything else is generated algorithmically, and the discussion above about clean-room vs. derivative applies.)KZ9999 wrote:The key matter is that is that Oolite does contain the same information as Elite, planet data, ships, equipment, etc. It is also important that the source data strings used to produce all game data is taken from the original game system (That's why we start at Lave for instance.)
On the whole most of the legal battles about software is not about the code itself but the look and feel. Anyone who's been around computer for a while will remember the famous GUI battles between Microsoft and Apple, for instance.
As I posted before, Oolite features designs, terminology, and in-game data which replicated the original Elite. This makes the game at least a partial copy of the original, and as such is an infringement of the originals copyright. The fact that the game is distributed under both a GPL and Creative Commons makes no difference. Unless the copyright holders relinquish the rights in to public domain, any imitation of a work is an infringement and can be punished by the courts.
The fact that the original is no longer commercially published and being distributed for free means nothing, the copyright remains. If I wrote a book and gave away copies, I still own the copyright and can stop anyone else from distributing my work without permission. It doesn't matter if someone else retypes the book and even edits it a bit and adds extra text, my original copyright remains.
What it boils down too in the end is how much does the copy match the original. The closer it is, the greater the infringement. In the case of Oolite, which is inspired by and reproduces the feel of Elite, that very close.
I would take someone far more versed in such legal matters to be able to produce a definitive answer. From my study in to the generality, this is how I read the situation.
Given how prissy and inconsistent Apple tends to be about copyright, developing a free port of Oolite for the i-Phone would more than likely get killed from the outset. (Please note I'm not bagging Apple, it's just that they let their lawyers get the better of them.) Googles Android phone on the other hand would be a better bet. (Android phones, open source friendly, open policy in the store, and it comes with a inbuilt keyboard.)
Oh I was totally wrong about the ETNK, quote. It was removed by request to the author, no courts were involved. Blame that fact on a faulty protein data-bank.