that's a pretty big sensor strip ... still wishy-washy.Disembodied wrote:The front strip could be a "sensor band", rather than a window (transparent bits of hull + lasers = dangerous).
Of course - if there were a way to get that impression to a player more reliably, you'd be on to something. There have bees some attempts - look at Griff's cobra again. You'd have to pattern the strip so it's obviously not a window area - ani provide some indication that the lifesystem is reasonably sized.
It's moot for neolite anyway.
Any idias for what the strips of glowing blue are?
Which, see pic, is actually what got designed. There are generally three size classes, all with fairly consistent scales within their groups. (If you take into account the anaconda mistake that is.)My own general preference would be for big ships to be big, medium ships to be medium and small ones to be small,
The only sour note is the cobra3 which seems to be a big ship with small-ship stats.
The anaconda error is something which enhances the game - it's cool to have one outsize craft.
Interesting idea - of course resizing is simple if you have wings and the dat2obj script. Have a go.but gameplay trumps the lot. We'd really need to playtest the different sizes to see if combat becomes a chore.