Makes it look fat, you mean?ZygoUgo wrote:That's cool, and nice ideas, I think that entrance looks grand, gives the structure more scale.
I cannot avoid thinking it looks like a wanton and well-used (without shame and with a great deal of pleasure btw) vagina ... but that may just be the Rorschach thing. Of course, this could just be some sort of artistic statement - why not have erotically female stations?
On that note - I've seen manga space stations drawn as huge statues...
Well ... all these pictures were messing up my website.Oh, and welcome to Photobucket!
Depends - I understood that the stations were not maintained by the planet.It would be good to see a variation in quality and repair according to the tech level.
I looked a bit at the politics in the game-background while on vacation and some intreguing stories emerge.
But - frontier stations could be quite new.
In oxps - some stations are govt controlled - so you would see differences.[/quote]
I started messing around with a grander look for the factory dock in Dictators, I'll fetch it....
[pic removed][/quote]OK... I always thought a bit of impact damage on the sign would be useful...
Which is where normal mapping comes in yes?It's a bit of a mess where I'm trying to work out where the different bits are represented on the texture, but any way, it's possible to add 3D elements like the doorway, the grills on the floor are still being experimented with.
The torus station displayed is a single 1600poly unit right now and not intended to end up in the game. I keep it for the lessons.The point is I can add details like this if you want in my spare moments, the only problem being the time factor as there's no easy way to view the texture in game. If you supply me the dock texture, can you mark where the boundary of each part lies, then I can set it up as a mock up in blender and much more easily see wether the elements I'm adding work.
As stipulated - I do not like it.
Not to say that I will not turn my hand to exotic stations in the future ;)
Well, they zip by so fast - when you are fugitive, you get to work on entering the dock obliquely with injectors engaged ;)Also as a bit of a request, I personally think the dock textures should be bigger as you see them so close up, any one else bothered by that?
Still, I agree. The dock interior for the coriolis model has all five sides on a single 512x512 png - top and bottom, left and right, are paired. (I use flat projections to the normals in the uv-map so the panel boundaries are easy to see - though the edges can be tricky to line up.)