Oolite test release 1.72.2 is now available from GURPO. This is a bug-fix update to 1.72 and 1.72.1. The updater can be applied to 1.65 and the test release series up to and including 1.72.1. As usual, I really mean it: the updater works, even if the game doesn’t.
Changes between Oolite 1.72.1 and Oolite 1.72.2:
Fixed bug in selecting ships after a spawn condition blocked the initial selection. This was causing disappearing buoys and police ships with some OXPs.
Fixed a bug where by flooding the market when selling a ship, cargo remained on the newly acquired ship even if said ship had no cargo carry capability. Now, all cargo that cannot be sold when changing ships due to flooding the market will be lost.
Fixed an AI bug where a police ship that received a distress call while returning to the station could get stuck after dealing with the call.
Fixed a bug where defense ships launched by stations had a patrol AI instead of a combat AI.
Cloaking device mission now works again.
Background images in HUD are now affected by HUD alpha (and thus HUD hiding).
key_docking_clearance_request is now set in keyconfig.plist.
Possible fix for texture corruption bug on Windows machines with more than two processors.
Cargo pods added by scripts now have cargo.
Fixed a problem with JavaScript system property setup.
playerStartedJumpCountdown JS event is now always playerStartedJumpCountdown and never playerStartedJumpCountDown.
Improved various error messages.
Some people might have picked up the impression that I do all the work around here. The fact is that almost all the changes in 1.72.2 are due to another_commander, and almost all the AI fixes in the test releases are thanks to Eric Walch.
Last edited by JensAyton on Mon Mar 02, 2009 4:15 pm, edited 1 time in total.