Commander McLane wrote:Cmdr Wyvern wrote:But that's not a showstopping bug; the turrets do as it says on the tin.
Well, it's kind of the point that they don't. Because in fact the
frangible is set to 'false'. So if the turrets break off (haven't tried it myself) they do
not do as it says on the tin. Which is the only confirmation I need that I was right. The main entity has no
frangible set, which means that the default of 'true' is used.
They 'do as it says on the tin' in the respect that they track and fire at targets. The misplacement, or even the lack of the frangible key has no effect on their functionality.
As for sniping the turrets off, well, I'm a bit of a sadistic bastard and like inflicting some hurt by shooting the subents off hostiles that have subents. It usually scares them into breaking off, then I close in for the kill.
Cmdr Wyvern wrote:Instead, consider it an achilles heel to exploit; if you've got good aim and a whole lot of nerve, you can attempt to snipe those flak guns off.
Said guns are small targets on the Caddy and will be throwing a sh**storm of military strength plasma flak at you, so good luck trying.
Well, the only thing I would need to do is to stay more than 5 kilometers away. (If I would attack a distant Caddy he would never manage to get into turret firing range in the first place. Also, as long as he would approach me, the turrets are aimed in the wrong direction. So again no danger from the plasma.)
This illustrates a point I was trying to make awhile ago, that due to the slow fire rate, low projectile speed, limited accuracy, and as you say here, the short range, turret guns should only be used defensively.
Lasers remain the superior class of gun weapon, regardless of the blast power a turret can throw. Lasers simply outclass plasma turrets on range and accuracy. (fire rate too, esp. beam and mil lasers.)
Clym wants to deploy turrets as a battery of offensive assault weapons on the Caddy... And it doesn't work well except at almost point-blank range on large, slow ships.
Oh well, different design philosophies.