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ZygoUgo
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Post by ZygoUgo »

Don't apologise :D I'm glad your ships are here atall, just thought I'd let you know that's all. Might as well try and be useful whilst I'm skiving!
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Griff
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Post by Griff »

I've fixed the oxp, same download link, or if you prefer you can fix it yourself, you just need to replace a few lines in the shipdata.plist
find the following groups of lines:
Lines 174-177, 225-228, 276-279, 327-330

take out the code that's there (which looks like this:

Code: Select all

PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; }; 
PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };				
DecalColor =  { type = vector; value = "1.0 0.3945 0.0"; };
uDecalSelect = { type = "float"; value = 0.3; };
and replace it with this:

Code: Select all

PaintColor1 = {type = "randomUnitVector"; scale = 0.3;};
PaintColor2 = {type = "randomUnitVector"; scale = 0.3;};			
DecalColor =  {type = "randomUnitVector"; scale = 0.5;};
uDecalSelect = "entityPersonality";
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ZygoUgo
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Post by ZygoUgo »

Well done Griff, that's got the little monkey :D
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Post by another_commander »

Griff's babies, Cobra and Boa, rendezvous in space:
Image

The Hunt: Hostile Cobra getting at player's 6:
Image
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0235
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Post by 0235 »

WOW! that looks amzing, is that actual ingame textures! shame my PC doesnt like 1.71
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JensAyton
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Post by JensAyton »

0235 wrote:
shame my PC doesnt like 1.71
Have you tried 1.72?
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Tivva
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Post by Tivva »

Ahruman wrote:
Tivva wrote:
Where do I find the shipdata plist file on a mac to help find the problem?
Control-click the OXP, select Show Package Contents, look in Config.

However, it would be more useful if you posted the contents of your log file, which can be found at ~/Library/Logs/Oolite/Latest.log.
Hi All
I've downloaded Griff's latest version tonight & swapped oxp files. Tried starting Oolite holding the shift key down to flush the cache & I'm still getting invisible ships - ie I can see the front laser subentity & the engine exhaust plume but nothing inbetween :shock:
(see the pic I posted yesterday on page 41)

Copy of tonights latest log file attached
"[log.header]: Opening log for Oolite version 1.72 (x86-32 test release) under Mac OS X Version 10.5.4 (Build 9E17) at 2009-01-27 17:01:55 +0000.
Machine type: MacBookPro4,1, 2048 MiB memory, 2 x x86 (Penryn) @ 2400 MHz.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0 NVIDIA-1.5.28")
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 8600M GT OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (110):
GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[searchPaths.dumpAll]: ---> OXP search paths:
(
"/Oolite (v1.72)/Oolite.app/Contents/Resources",
"/Oolite (v1.72)/AddOns",
"/Users/chris/.Oolite/AddOns",
"/Users/chris/Library/Application Support/Oolite/AddOns",
"/Users/chris/Library/Application Support/Oolite/AddOns/Anarchies1.1.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/behemoth 2.4.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/BlackMonks.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/caduceus.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Commies.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/DeepSpacePirates 1.0.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Dictators v1.3.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/dragon.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Drones 1.01.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Galactic_Navy.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/griff_cobra3_no_normalmap.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/griff_shady_station.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/griff_ships_remixed.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/halsis.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/interstellar_help.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/ionics-1.2.1.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/localhero_1_05.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/MedusaHud.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/military Fiasco 2.4.1.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/outrider.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Pods 1.02.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/RandomHits274.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/RepairBots 1.00.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Rock_Hermit_Locator1.3.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Status_Quo_Q-bomb.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Target Reticle 1.0.1.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/UPS-courier v1.4.3.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/YOUR_AD_HERE.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/YOUR_AD_HERE_set_A.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/YOUR_AD_HERE_set_B.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/YOUR_AD_HERE_set_C.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/YOUR_AD_HERE_set_D.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Zz-Oo-Haul.oxp",
"/Users/chris/Library/Application Support/Oolite/AddOns/Zzzz_Realistic_Shipyards_V3.02.oxp"
)
[dataCache.upToDate]: Data cache is up to date.
[script.load.world.listAll]: Loaded 53 world scripts: "Anarchies" 1.1, "behemoth" 2.4, "black_monks", "clipperschedule", "communist_population", "deep_space_pirates" 1.0, "dictatorship_population", "dredger_appearance", "ExecutiveFlightSchedule", "frog_show", "hatchling_show", "hofd", "Interstellar_Action", "interstellar_help" 1.1, "ionics_v_rlf", "localhero" 1.05, "military_fiasco" 2.4.1, "missionaries", "Navy_Patrol", "OO-Haul Escort", "oolite-cloaking-device" 1.72, "oolite-constrictor-hunt" 1.72, "oolite-nova" 1.72, "oolite-thargoid-plans" 1.72, "oolite-trumbles" 1.72, "Pi-Forty-Two Con stores", "Random_Hits", "reticle_target_sensitive" 0.0, "rockHermit_Locator" 1.3, "SalezaPatrol", "seccom_station", "SIRFYardStation0", "SIRFYardStation1", "SIRFYardStation10", "SIRFYardStation11", "SIRFYardStation12", "SIRFYardStation13", "SIRFYardStation14", "SIRFYardStation2", "SIRFYardStation3", "SIRFYardStation4", "SIRFYardStation5", "SIRFYardStation6", "SIRFYardStation7", "SIRFYardStation8", "SIRFYardStation9", "Spawn-griff_cobby3" 1.0.1, "supercobra_placement", "ups_container" 1.4.3, "ups_docs" 1.4.3, "ups_parcel" 1.4.3, "ups_slaves" 1.4.3, "ups_sun" 1.4.3
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "asteroid", having selected ship "ups-asteroid1". Now 10 of 22 on slow path (45.454545%).
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "asteroid", having selected ship "ups-asteroid2". Now 20 of 34 on slow path (58.823529%).
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "asteroid", having selected ship "ups-asteroid2". Now 30 of 44 on slow path (68.181818%).
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "buoy", having selected ship "yah_set_D_03-navbeacon". Now 40 of 55 on slow path (72.727273%).
[LOCALHERO]: LOCALHERO LOGGING OFF
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "asteroid", having selected ship "ups-asteroid4". Now 50 of 91 on slow path (54.945055%).
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "asteroid", having selected ship "ups-asteroid2". Now 60 of 102 on slow path (58.823529%).
[testscript.spawn]: Generated 8 griff_cobby3 for testing purposes.

Closing log at 2009-01-27 17:[/color]0[/color]3:20 +0000."

Any clues anyone???

Chris
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ZygoUgo
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Post by ZygoUgo »

I can only tell you I'm using a Nvidia 8600GT 512mb, it's working fine on mine since Griff's last fix.
another_commander
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Post by another_commander »

Graphics memory related maybe? Have you tried without other OXPs installed?
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Tivva
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Post by Tivva »

another_commander wrote:
Graphics memory related maybe? Have you tried without other OXPs installed?
Good idea A_C
Just removed all oxp's except Griffs & RS (needed to use my ship...)
Still the same problem :x
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Sarin
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Post by Sarin »

since RS are biggest, I'd suggest changing ship and then removing RS...
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Tivva
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Post by Tivva »

Sarin wrote:
since RS are biggest, I'd suggest changing ship and then removing RS...
thanks Sarin & Gogz (pm)
I just removed RS & the other Griff ships/stations- leaving only the Griff Cobra oxp.
Rebooted the mac & started Oolite (holding shift to flush the cache) & with a virgin Jameson (not a save file) and.......
Exactly the same, no body on the cobby3, just the laser entity & exhaust.

Just thinking about it a few minutes ago and Griff's other oxp's work fine (Boa, Krait & Station) so I don't think its a conflict between oxp's or a graphics card/system problem. More with this particular oxp.
Anyone with more coding experience care to comment/help?
please
:D

Apologies for hijacking the thread (but I did recently contribute with pics...)
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JensAyton
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Post by JensAyton »

Pity, I was hoping to see error messages about bad shaders.
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Griff
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Post by Griff »

It could be shader related, all the missing parts use the same fragment shader.
I sent Tivva a version of the oxp with my fancy cobra model swapped out for the built in cobra model and that didn't appear either, so that probably rules out the model .dat file. we've also tried shrinking all the textures down to 256x256 pixels but the missing part of the ship still didn't appear then either.
I've just sent Tivva another version of the oxp with a drastically simplified version of the fragment shader used by the missing pieces, we'll see how that turns out, if a simplified shader makes the missing pieces come back, i'll try adding effects back into the shader untill Tivva says it's not working again
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JensAyton
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Post by JensAyton »

I agree that it’s definitely a shader problem. That’s why I was hoping to see an error message – life is always simpler when the computer can tell you what you’re doing wrong. :-)
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