OK ... reality check:
(The standard model shot above is not to scale with the neolite models. I wanted to show you how the scale to each other.)
I should warn people that I have been a bit relaxed about the scale of those wire-frames I've been putting around models - the boa-cruiser one, for eg, is actually hidden by the neolite model if I put it to scale.
(This is an accident - the model I used for sight-lines actually had the wrong proportions!)
The
purpose of those wire-frames is to show the similarity of the ships to the standard ones. That only works if you can see them. The solid models shown alongside the neolite versions in some of the pictures
are to scale though. Compare dimensions in the table below - they are WxHxL.
Redux[1] Ships - Neolite Ships
Code: Select all
Cobra Mark 1
Redux: 70.0 x 15.0 x 55.0 vol: 15953
Neolite: 71.5 x 17.8 x 49.2 vol: 14692
Cobra Mark 3
Redux: 130.0 x 30.0 x 65.0 vol: 64176
Neolite: 125.1 x 19.8 x 57.7 vol: 47939
Scaled: 97.3 x 15.4 x 45.2 vol: 22575
Gecko:
Redux: 65.0 x 12.0 x 40.0 vol: 5616
Neolite: 52.5 x 8.0 x 30.1 vol: 1778
Boa:]
Redux: 65.0 x 60.0 x 115.0 vol: 130430
Neolite: 53.1 x 34.4 x 124.4 vol: 88276
Boa Class Cruiser:
Redux: 65.0 x 60.0 x 115.0 vol: 110565
Neolite: 43.8 x 61.5 x 154.2 vol: 127591
Anaconda:
Redux: 75.0 x 60.0 x 170.0 vol: 244640
Neolite: 114.6 x 41.1 x 225.7 vol: 327155
I stand corrected over the cobra3 - it is thinner! Now I think about it, I do recall rescaling the result to bring the wingspan under 130m.
One of the things I need to decide is the final scale for the models - the raw dimensions, even with the volume included does not provide a good picture - you need to see them in the game. eg. If you gave a cm3 an escort role, it's disparity would be jarringly obvious the second you see it alongside a boa.
Some of these stats were a big surprise! I always figured the cruiser as a
bigger ship than the regular boa! It's dimentions are identical, and it is more pointy - so it is smaller - yeah - that tracks.
I could keep the cruiser as a smaller-sleeker version it's a whole tech level up from the regular boa, cargo cap is 175 vs the boas 125 ... so it must have efficient high-tech engines as well as a lower overall hull mass.
The Nealite boa is a lot smaller than the standard one. That is due to the cut-away belly more than anything. OTOH the neolite Anaconda is much more imposing.
The cruiser is about the right size - I could swap those over? But look what happens to that skiff!
BTW: do we want a skiff for the cruiser too? The lines are there - look at the hexagon around the front window.
The relative scales of the big freighters lend weight to the argument that the Anaconda was supposed to be about the same as the others ... I think it should be IMPOSING - and I cheated - the anaconda in the shot is not the one in the OXP. The oxp version has the same volume as the redux... I was being more
careful back then. This one is as big as I can get it but still fit into a docking slit - I'll probably have to recenter the model to stop it hitting the edges.
The view position on that model is high - so you'd want to aim above the target to dock - which will be interesting as the view will rotate about the view position (is seems - confirm?).
All the fighters got thinner - this was a consequence of the decision to interpret the models as approximations of winged designs. Most models have more removed than added - the Gecko and Sidewinder are extreme cases. These stats suggest that the Gecko needs to be scaled up to bring the height to about 10m (note - 2m of that height is the tail-fin, introduced specifically to pull the height of the back end up.) The rear crossection is a bit under a half - making it that much harder to hit.
However - I want to see how it plays out in the game - IMO it looks quite at home with those other ships.
I still think the reduced cobra is what we should go with. This is probably the biggest decision and I leave it all up to you :)
I have updated the
neolite-concepts archive to include the other models. Caution - is a 5 MiB download.
___________________
[1] I'm guessing that "redux" refers to the skins rather than the models, but that's what they are called in the plist... have the models been tweaked since Elite?