A bit too slow for my liking. Seeing the Caduceus turrets in action...I'd say remove the side mounted lasers and increase speed instead. Oh, then you've got another Caduceus. Well, maybe keep it the way you intended and just have the police fly them a little bit faster without (or less) cargo space! Never imagined that I'd say "remove the side mounts"...but the Caduceus proved turrets can work well enough, forcing me to change my opinion on that topic!Cmdr Wyvern wrote:Speaking of plist hacking, the Xarik is coming along.
Tell me if this armament is overkill: Four turrets (top, bottom, left and right, power level 15) all four laser mounts, missile load of 10 (there's more than missiles and other explosives that mount on missile pylons).
Speed of 360, 6 energy banks, recharge of 5. Base cargo hold a bit less than the Cobby, but enough to do some milk runs on - as if I do milk runs anymore.
Just to keep things equal in the Ooniverse, the police are getting Xariks too.
Concerning missiles: I still fail to see what they're good for, except the cascade missile and salvage ones. I do carry some military missiles with me, but even when I did fly the GriffBoa I only fired them against the Fair Wind as the only laser was overheating and the turrets won't fire on non-hostile ships...
Anyway...I believe the standard set of ships could have some plist upgrades, instead of reducing all more powerful oxp ships. Especially concerning the speed. The ooniverse isn't running on a slow C64!
About the chance to see a Caduceus: As I said, I temporarily increased shipyard probability, because I had to have one. I haven't seen one for sell since then. Once encountered one during the Battle Drone mission, but it had to retreat.
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