Update to Planet Texturing Technique?

An area for discussing new ideas and additions to Oolite.

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pagroove
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Post by pagroove »

Thanks Ark that clears things up.

Famous planets are as the name says the planets that are known for some reason or are mentioned or even described in the Wiki and the Forums. I made the Lave texture after seeing a map on the site of (I think Selezen). So a random texture cannot do that. BUT I must say I'm very very glad that the random textured planets also make a reentry because it's simply to much work to do all the planets in a custom texture.

But I also still see a use of System Redux. Maybe Capt. Kev can make a change to the code that it randomizes between the normal random textured standard planet or a system Redux planet. So then you have the greatest variation. You get:

1. (if installed of course) System Redux (randomly distributed throughout the 8 charts

2: The new random textures (randomly distibuted)
3: And if Installed the Famous planets for the well known planets like Lave and Zaonce.
Ark wrote:
pagroove wrote:
A question to the procedural devs. Is the Famous Planets OXP still usable?
because otherwise I made all the textures for nothing.
Theoretically it will not have any problem at all. Whoever wants to install them in 1.73 would not have any problem.

From my point of view oxps like system redux and famous planets are not dead due to the new oolite feature. They just have to adapt to the new reality. That means that maybe the replacement of the texture on the main planet would not be their main feature anymore.

Just see the recommendation I made about the system redux.

In the case of famous planets oxp if you have a closer look at lave oxp you will see an alternative approach of how you can customize a specific system (it even changes the color of the planet without wrap to it a new texture)

I repeat that as far as I can see there will be no compatibility problems if you want to change the texture of the main planet. It is not a matter of compatibility it is a matter of choice. It would work in the same way as now but also with the same drawbacks that we have today (distortion in the poles ech) and moreover I can not see any possible solution to those drawbacks via a deferent oxp technique.
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Frame
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Post by Frame »

Ahruman wrote:
However, the amount of time and energy I can muster to work on Oolite is frustratingly limited, and I need to prioritize. The priorities at the moment are the modelling and material system for ship entities (most importantly, getting lighting fully working), the JS scripting system (pretty much done) and bug fixing (lots). After that we’ll see.
By then I hope you can find the time and motivation, to make something like this a reality

http://i304.photobucket.com/albums/nn18 ... _night.jpg
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Ark
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Post by Ark »

pagroove wrote:
BUT I must say I'm very very glad that the random textured planets also make a reentry because it's simply to much work to do all the planets in a custom texture.
They are not random, they are procedural (as we say not Java, Jaca script :wink: )
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wackyman465
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Post by wackyman465 »

My picture was better... :lol:
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
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