ClymAngus wrote:Hm interesting. I thought I had a reasoable clearance. total hight 47, a boa is 60, so if you can park a boa you should be able to park a caddy. You do have to come in a little lower than you normally would do to adjust for the extra "top". I was trying to make something that could be used believably with Thargoid's planetfall.oxp as well as dock conventionally.
The Boa's secret: it's longer than it is wide. It's long nose makes the break pattern before it's big fat butt hits the docking port walls. It vanishes before it can collide. Smaller, shorter ships can't pull that one off as easily, so in relation to the port's low overhead, vertical protrusions can get tricky. Heh, the venerable old Cobby barely makes it in that regard.
Let me shoot you a WIP shot of a model I've been fiddling with on and off for the past few months. I took a different approach to vertical fins with this one.
It's an old model, used to look a little like a Russian MIG crossbred with an Eurofighter. I've been slowly remaking it into a sorta lifting-body spaceplane. Check out the wingtip mounted verticals, it gives the thing a low vert profile.
8 turrets? And people accuse me of over kill. Originally that was the plan to just stick with 2 (that's the reason for the ports at the base of the neck on the texture). Then I realised that other people (like your good self) had already done that. Being a fan of naval engagements (as I said earlier) I liked the idea of bringing oak ship tactics to oolite. Also with the clearances
for the belly and top fin. A top bottom turret system would find itself quite limited too.
Well no, maybe not that many, and if you did mount 8 you can avoid overkill firepower by simply tuning the weapon_energy stat to a low number. weapon_energy of 15 matches pulse and beam lasers; 20-25 is the standard and matches mil lasers.
I wouldn't say mounting top/bottom turrets is all that limited, or useless. Before yaw control came along, all we had was roll and pitch, which top/bottom turrets work real well on. I'll lay odds that we have pilots who wouldn't touch yaw except for tweaking a manual docking approach. I made the Dragon M mount top/bottom turrets, and that thing is a very effective brute within turret range.
As for laser targetting I take it that this would be a simple readjustment of the y coordinate? a + in the front and a - in the rear?
The weapon_position plist key got borked somehow in recent versions of Oolite. Z-axis co-ord seems to work fine, but X and Y co-ords aren't working worth a hoot as near as I can tell. The best workaround I've found is to center the model in your modeller (Wings3D or whatever) as well as possible. The laser wants to shoot out centered along the ship's Z. Getting the gun camera views close to and slightly above the laser works, too.
Bomb a monk? Yes, I could do that. But does anything really beat flying along side, matching move for move whilst your auto guns pound those smug sanctimonious money grubbers into tin foil? I don't know, but I intend to waste a few enjoyable evenings finding out.
You only get one shot with an E-bomb, but it's a shot that'll instantly make them meet up with God.
A hail of plasma fire may put the fear of God into them. Cascade bombs may also have satisfying results, especially if deployed while a bunch of the buggers are chasing you. (NPCs are generally too stupid to run from a cascade detonation.)