Victory Bonds
Moderators: winston, another_commander
- Carrotcat II
- Competent
- Posts: 36
- Joined: Sat Nov 01, 2008 9:31 am
- Location: The warm sweaty parts of a Trumbles rear end
Victory Bonds
Do you actually get anything back after 25 years???
I KNOW THERE ORICES DROP ONCE YOU PURCHASE ENOUGH
sorry for the caps
I KNOW THERE ORICES DROP ONCE YOU PURCHASE ENOUGH
sorry for the caps
- wackyman465
- ---- E L I T E ----
- Posts: 831
- Joined: Thu Nov 06, 2008 10:15 pm
- Location: Currently hunting you down in an Imperial Courier
Are you really going to play Oolite for 25 years?
Even if you made a 6.8 ly jump every five minutes, 24/7, that would take
0.04251700680272109
years.
(not entirely sure how long that is. Not as long as I expected, though)
15.5 days of playing oolite 24/7, making a 6.8 ly jump every 5 minutes.
Not that hard!
Even if you made a 6.8 ly jump every five minutes, 24/7, that would take
0.04251700680272109
years.
(not entirely sure how long that is. Not as long as I expected, though)
15.5 days of playing oolite 24/7, making a 6.8 ly jump every 5 minutes.
Not that hard!
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
- Carrotcat II
- Competent
- Posts: 36
- Joined: Sat Nov 01, 2008 9:31 am
- Location: The warm sweaty parts of a Trumbles rear end
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
The in-game problem with playing for 25 years is continuity, of course.
According to Selezen's timeline (which you of course don't need to follow), 10 years after the beginning of Oolite (which should be 3141, although I can't find that piece of information right now) the Thargoid Wars have ended (and GalCop's independence is beginning to shake). And 24 years after the beginning of Oolite the wormholes have collapsed. So I wouldn't take a bet on the value of your victory bonds after 25 years...
The problem being that none of this is reflected in the Oolite code. In principle you could go on and play forever in the unchanged Ooniverse.
As my own commander is now nearing three years of in-game time, the problem isn't yet imminent, but sooner or later it may become. So I am actually in the process of spending some thoughts about the question whether (and if yes, how) the overall changes to the Ooniverse could be somehow implemented into Oolite. I am working on several other things as well, however, and this particular one doesn't have a very high priority.
According to Selezen's timeline (which you of course don't need to follow), 10 years after the beginning of Oolite (which should be 3141, although I can't find that piece of information right now) the Thargoid Wars have ended (and GalCop's independence is beginning to shake). And 24 years after the beginning of Oolite the wormholes have collapsed. So I wouldn't take a bet on the value of your victory bonds after 25 years...
The problem being that none of this is reflected in the Oolite code. In principle you could go on and play forever in the unchanged Ooniverse.
As my own commander is now nearing three years of in-game time, the problem isn't yet imminent, but sooner or later it may become. So I am actually in the process of spending some thoughts about the question whether (and if yes, how) the overall changes to the Ooniverse could be somehow implemented into Oolite. I am working on several other things as well, however, and this particular one doesn't have a very high priority.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
@Commander McLane - this happens in almost every persistant genre - The X-men have been going for 40 years but nobody ages (unless its a plot device), Charlie Brown never grew up, etc.
It makes writing literature for the game "interesting" but I just accept that it will be wrong eventually and then ignore it!
It makes writing literature for the game "interesting" but I just accept that it will be wrong eventually and then ignore it!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- LittleBear
- ---- E L I T E ----
- Posts: 2879
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Normal Jumps, but you can't leave what in Oolite / Elite is Chart 1 and there's no Galactic Hyperspace in it. The Galaxy you can get to though has loads and loads of stars in it though.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
<fictional>
Apparently there's wormholes linking GalCop's 8 galactic charts, which the Galactic Hyperdrive exploits. Somewhen down the timeline these wormholes fall apart, and the engine of commerce that GalCop depends on falls apart with them, with disastrous results for GalCop. What's left of GalCop falls into ruin, leaving the political situation we find in Frontiers/FFE.
</fictional>
I didn't like Frontiers much. The flight model was difficult to manage and the combat model redefined the phrase "exercise in futility". Overall it was meh. At least the planetary landing sequences were cool.
Apparently there's wormholes linking GalCop's 8 galactic charts, which the Galactic Hyperdrive exploits. Somewhen down the timeline these wormholes fall apart, and the engine of commerce that GalCop depends on falls apart with them, with disastrous results for GalCop. What's left of GalCop falls into ruin, leaving the political situation we find in Frontiers/FFE.
</fictional>
I didn't like Frontiers much. The flight model was difficult to manage and the combat model redefined the phrase "exercise in futility". Overall it was meh. At least the planetary landing sequences were cool.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Carrotcat II
- Competent
- Posts: 36
- Joined: Sat Nov 01, 2008 9:31 am
- Location: The warm sweaty parts of a Trumbles rear end
- wackyman465
- ---- E L I T E ----
- Posts: 831
- Joined: Thu Nov 06, 2008 10:15 pm
- Location: Currently hunting you down in an Imperial Courier
Well I was talking about subjective to galaxy not commander, and gametime not realtime. If you keep making those jumps, the galaxy will experience 25 years, while your commander will experience 15.5 days; such are the wierdnessees of interstellar travel, there's no way around the issue of coming back to your great-grandkids older than you.
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
- Carrotcat II
- Competent
- Posts: 36
- Joined: Sat Nov 01, 2008 9:31 am
- Location: The warm sweaty parts of a Trumbles rear end
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
And to finally answer your question: No, you will never ever get anything back for your victory bonds.Carrotcat II wrote:anyway...
Back to victory bonds!!!
After all, they are specifically designed as a way of spending your excess money (and get a warm, fuzzy feeling from it), not to earn any money.
Wait a sec! You mean I won't get that money back?
I thought it said something about getting the money back in 25 galactic standard years or some such. I thought that was a reference to the movie Men in Black where a galactic standard week was one earth hour hour. I thought I would the money back with interest in 1300 hours (25 galactic years (actually hours) * 52 weeks per year) of game time.
That would be only like ~30 7ly jumps.
The discount is nice, but I've been dumping way too much money into bonds. I could've bought that Python ET I've had my eye on long ago had I not been dumping it all into bonds.
I've been thinking about going rogue lately - maybe my first move will be shooting up a Galactic Navy Base just to get some blood back for all that money I dumped down a rat hole.
I thought it said something about getting the money back in 25 galactic standard years or some such. I thought that was a reference to the movie Men in Black where a galactic standard week was one earth hour hour. I thought I would the money back with interest in 1300 hours (25 galactic years (actually hours) * 52 weeks per year) of game time.
That would be only like ~30 7ly jumps.
The discount is nice, but I've been dumping way too much money into bonds. I could've bought that Python ET I've had my eye on long ago had I not been dumping it all into bonds.
I've been thinking about going rogue lately - maybe my first move will be shooting up a Galactic Navy Base just to get some blood back for all that money I dumped down a rat hole.
- wackyman465
- ---- E L I T E ----
- Posts: 831
- Joined: Thu Nov 06, 2008 10:15 pm
- Location: Currently hunting you down in an Imperial Courier
I think the discount goes up by 25%, right? With enough $ on hand, and sell equipment OXP, you could make a tidy profit by buying enough bonds to get a 100% discount... or does that not work?
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.