Hi Ahruman,
I am afraid I still didn't understand the answer to my question
A practical example:
I have taken the Tiger Mk I and heavily used is_template and like_ship to get a lot of different player and NPC versions out of it.
There are now 17 (!) different versions of Tiger, one palette for the players, and one each for pirates, police, scavengers/miners, traders/sunskimmers etc.
That means that there are now up to 60 <key>TIGERVERSION</key> variants coming from the same original Tiger entry via up to double like_ship'ing. All of those entries, via like_ship, still refer to the same Tiger model and that model's textures.
My question regarding this specific case would be: Will the game now store the same model and that one's textures 60 times over, or will the model and its textures be stored only once and then shared by all 60 Tiger variants?
My suspicion why it might store the models/textures multiple times comes from the observation that after doing this ship variant thing with more than one ship, my game suddenly starts to stutter and lag, something it hasn't been doing for months now.
Could be something entirely unrelated, but thought about excluding this possibility.
Thanks in advance for infos,
L